Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players65,296 Active3,536 Wipes · 3 h117 48 h

Station XX-6309 · recording

Rusty Dream Testing Grounds

Online 88.211.219.3:28080 checked 10m ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,309
top 28%
Last wipe
9d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-6309 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 00:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 14:52 UTC9d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
134/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
54/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rusty Dream Testing Grounds?

Rusty Dream Testing Grounds runs a procedural map of size 4,500 with seed 481981, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on Rusty Dream Testing Grounds?

No gather rate appears in the name of Rusty Dream Testing Grounds. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rusty Dream Testing Grounds?

A reading taken now shows 0 players on Rusty Dream Testing Grounds, which has 50 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 1 players.

How does Rusty Dream Testing Grounds rank against other Rust servers?

Over the last seven days, Rusty Dream Testing Grounds recorded enough player hours to reach #6,309 worldwide, placing it in the top 28% of all ranked servers.

Operator and location

How reliably does Rusty Dream Testing Grounds stay online?

Right now, you can reach Rusty Dream Testing Grounds. The uptime it reports puts its last restart about 4 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Rusty Dream Testing Grounds perform under load?

The 48-hour average is 91 server fps; 37 is the lowest observed. The world held up to 92,696 entities at its peak, buildings and deployables included. Memory use peaked at 5,408 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Rusty Dream Testing Grounds hosted?

A region is not published by Rusty Dream Testing Grounds. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 88.211.219.3:28080.

What build of Rust does Rusty Dream Testing Grounds use?

On Windows, Rusty Dream Testing Grounds runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rusty Dream Testing Grounds?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

How often does Rusty Dream Testing Grounds wipe, and on which days?

Too few wipes of Rusty Dream Testing Grounds are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 days 20 hours.

Lists and tags

What do the server tags on Rusty Dream Testing Grounds mean?

The game's server browser reads the tags Rusty Dream Testing Grounds publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rusty Dream Testing Grounds appear?

You will find Rusty Dream Testing Grounds on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Rusty Dream Testing Grounds?

You can connect by pressing F1 in Rust and typing client.connect 88.211.219.3:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.