Station XX-10296 · no signal
IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 15h ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,296
- top 46%
- Last wipe
- 16h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Wed 09:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 08:39 UTC16h ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on IKS[211 Devblog]?
The name of IKS[211 Devblog] gives no gather rate. No group limit is published. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The server has VAC off, Valve's anti-cheat.
Population
What is the current population on IKS[211 Devblog]?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 15 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #10,296, in the top 46% of all ranked servers.
Server details
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is down at the moment; the last recorded contact was 15 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 12 October 2026 is when Rust Server Trends first recorded it.
Where in the world is IKS[211 Devblog] hosted?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 88.201.151.129:27015 is the address it uses.
Which Rust version is IKS[211 Devblog] running?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
On what timetable does IKS[211 Devblog] run its wipes?
On record so far are too few of IKS[211 Devblog]'s wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 16 hours.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
Tags published by IKS[211 Devblog] and read by the game's server browser include mp10 (Max players): The server has 10 slots; v2164 (Protocol): Game protocol 2164: to join, your game must match this version; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
The Rust Server Trends lists that take in IKS[211 Devblog] are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last 24 hours.
Join the server
What steps get you onto IKS[211 Devblog]?
Enter client.connect 88.201.151.129:27015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.