Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-9380 · recording

Test Server

Online 88.198.7.190:28115 checked 13m ago

solo vanillamoddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,380
top 42%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-9380 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep26 Oct29 Oct

Top 42% of all ranked servers, and #178 of the solo servers (top 81%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 22:02 UTC5d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
48/ 100
24/ 100
[LATAM] Estrella Solitaria SOLO ONLY | 29/10 Full Wipe SA · solo · weekly · 9 on average
46/ 100
[GUA] MODDED 2Х | SOLO | EU | MAP WIPE 27.10 EU · solo · weekly · 5 on average
6/ 200
404 RUST SOLO | ВС | ДЛЯ НОВИЧКОВ 25.10 EU · solo · monthly · 5 on average
2/ 400
404 RUST SOLO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · solo · monthly · 3 on average
5/ 400
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Test Server?

Generated by the game, the map on Test Server is procedural, size 4,250 with seed 1234. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Test Server?

The name of Test Server gives no gather rate. Teams are not allowed here; it is solo only. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Test Server right now?

0 of the 10 slots on Test Server are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2.

How does Test Server rank against other Rust servers?

Over the last seven days, Test Server recorded enough player hours to reach #9,380 worldwide, placing it in the top 42% of all ranked servers. The ranking for solo puts it at #178.

Server facts

How reliably does Test Server stay online?

As recorded now, Test Server is running. Its reported uptime points to a restart about 1 hours ago. 103 of 168 hours in the last 7 full days were up time, 61% of the total. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

How well does Test Server perform under load?

Its average server fps over the last 48 hours was 40, and it never dropped below 40. At its highest, it carried 61,929 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,881 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Test Server hosted?

Nothing about a region comes from Test Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 88.198.7.190:28115.

Which Rust version is Test Server running?

Rust network protocol 2635 and build 168909 on Linux is what Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Test Server?

The recent wipes averaged a busiest count of 2 players. 22 hours into the latest wipe, the crowd reached its peak.

On what timetable does Test Server run its wipes?

Too few wipes of Test Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 20 hours.

Server tags

What do the server tags on Test Server mean?

The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts1 (Group limit): The team limit is 1; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Test Server appear?

You will find Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live and Solo Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Solo; Last wipe: In the last week.

Who is behind Test Server?

Both Test Server and 1 other server we track publish a p-o-t.net hostname, so one operator most likely runs them.

How to join

What steps get you onto Test Server?

To join, enter client.connect 88.198.7.190:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://www.lagcity.eu/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts1

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players The server has 10 slots.
ts1
Group limit The team limit is 1.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.