Station XX-15326 · recording
SnD Test
Online 88.198.59.60:25574 checked 7m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 9.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 02:29 UTC27d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 25 Sep, 06:48 UTC34d ago | M0.3▲rising | 2 | held half | 6.8 days | 0 | |
| Sun 13 Sep, 18:16 UTC45d ago | M0.0▲rising | 1 | halved by day 2 | 11.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on SnD Test?
SnD Test runs a procedural map of size 3,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SnD Test?
The name of SnD Test gives no gather rate. 50 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on SnD Test?
0 of the 40 slots on SnD Test are filled right now. Averaged across the last seven days, the population was 0 players.
How does SnD Test rank against other Rust servers?
On player hours for the past week, SnD Test sits at #15,326, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does SnD Test stay online?
SnD Test is up at the moment. Going by the uptime figure it reports, it restarted about 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does SnD Test perform under load?
Across the last 48 hours it averaged 121 server fps, with a floor of 6. At its highest, it carried 48,417 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,923 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does SnD Test run from?
No region is published by SnD Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 88.198.59.60:25574.
Which Rust version is SnD Test running?
Rust network protocol 2635 and build 168909 on Linux is what SnD Test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on SnD Test?
The recent wipes averaged a busiest count of 2 players. 18 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.
How often does SnD Test wipe, and on which days?
No next wipe can be predicted for SnD Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 11 hours is how long the current world has been running.
Tags
What do the server tags on SnD Test mean?
Tags published by SnD Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts50 (Group limit): The team limit is 50; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SnD Test appear?
The Rust Server Trends lists that take in SnD Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to SnD Test?
Enter client.connect 88.198.59.60:25574 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.