Rust Server TrendsSeismic network · station log
Recording Stations11,836 Players72,948 Active3,667 Wipes · 3 h218 48 h

Station XX-15326 · recording

SnD Test

Online 88.198.59.60:25574 checked 7m ago

moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 02:29 UTC27d ago M0.3rising 2 – running 0
Fri 25 Sep, 06:48 UTC34d ago M0.3rising 2 held half 6.8 days 0
Sun 13 Sep, 18:16 UTC45d ago M0.0rising 1 halved by day 2 11.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
183/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
23/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
28/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 84 on average
267/ 700
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on SnD Test?

SnD Test runs a procedural map of size 3,000 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on SnD Test?

The name of SnD Test gives no gather rate. 50 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on SnD Test?

0 of the 40 slots on SnD Test are filled right now. Averaged across the last seven days, the population was 0 players.

How does SnD Test rank against other Rust servers?

On player hours for the past week, SnD Test sits at #15,326, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does SnD Test stay online?

SnD Test is up at the moment. Going by the uptime figure it reports, it restarted about 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does SnD Test perform under load?

Across the last 48 hours it averaged 121 server fps, with a floor of 6. At its highest, it carried 48,417 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,923 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does SnD Test run from?

No region is published by SnD Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 88.198.59.60:25574.

Which Rust version is SnD Test running?

Rust network protocol 2635 and build 168909 on Linux is what SnD Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on SnD Test?

The recent wipes averaged a busiest count of 2 players. 18 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

How often does SnD Test wipe, and on which days?

No next wipe can be predicted for SnD Test, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 11 hours is how long the current world has been running.

Tags

What do the server tags on SnD Test mean?

Tags published by SnD Test and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts50 (Group limit): The team limit is 50; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does SnD Test appear?

The Rust Server Trends lists that take in SnD Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to SnD Test?

Enter client.connect 88.198.59.60:25574 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players The server has 40 slots.
ts50
Group limit The team limit is 50.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.