Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players96,217 Active4,094 Wipes · 3 h158 48 h

Station XX-15369 · recording

Raid dead redemption

Online 88.198.53.38:27005 checked 11m ago

moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,369
top 70%
Last wipe
4d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15369 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
233/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 111 on average
186/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
32/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 85 on average
198/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
61/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Raid dead redemption?

Generated by the game, the map on Raid dead redemption is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Raid dead redemption?

No gather rate appears in the name of Raid dead redemption. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on Raid dead redemption?

At this moment, Raid dead redemption records 0 players across 20 slots. Averaged across the last seven days, the population was 0 players.

How does Raid dead redemption rank against other Rust servers?

On player hours for the past week, Raid dead redemption sits at #15,369, which puts it inside the top 70% of every ranked server.

Server details

How reliably does Raid dead redemption stay online?

Right now, you can reach Raid dead redemption. The uptime it reports puts its last restart about 4 days 18 hours ago. It was up 100% of the time across the last 4 full days: 96 of 96 hours. 22 October 2026 is when Rust Server Trends first recorded it.

Does Raid dead redemption hold a steady tick rate?

The 48-hour average is 136 server fps; 65 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 121,480. Memory use peaked at 4,786 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Raid dead redemption run from?

A region is not published by Raid dead redemption. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 88.198.53.38:27005 is the address it uses.

What build of Rust does Raid dead redemption use?

On Linux, Raid dead redemption runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does Raid dead redemption wipe, and on which days?

The rhythm of Raid dead redemption cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 20 hours.

Lists and tags

What do the server tags on Raid dead redemption mean?

These are the tags Raid dead redemption publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Raid dead redemption appear?

You will find Raid dead redemption on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How to join

What steps get you onto Raid dead redemption?

Enter client.connect 88.198.53.38:27005 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla mode.
mp20
Max players The server has 20 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.