Station XX-5994 · recording
the cool cat
Online 87.76.218.5:25258 checked 28m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,994
- top 27%
- Last wipe
- 9h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 2.6 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 13:57 UTC9h ago | – | – | – | – | running | 0 |
| Sun 25 Oct, 23:36 UTC3d ago | M0.3▲rising | 2 | held half | 2.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on the cool cat?
Generated by the game, the map on the cool cat is procedural, size 3,500 with seed 1. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on the cool cat?
No gather rate appears in the name of the cool cat. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on the cool cat?
At this moment, the cool cat records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 00:00 UTC, averaging 1 players.
How does the cool cat rank against other Rust servers?
The last seven days of player hours place the cool cat at #5,994, in the top 27% of all ranked servers.
Server details
How reliably does the cool cat stay online?
As recorded now, the cool cat is running. The uptime it reports puts its last restart about 8 hours ago. Of the 48 hours in the last 2 full days, it was up for 43, or 90% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Does the cool cat hold a steady tick rate?
The 48-hour average is 22 server fps; 10 is the lowest observed. The world held up to 73,605 entities at its peak, buildings and deployables included. Memory use peaked at 2,409 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does the cool cat run from?
A region is not published by the cool cat. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 87.76.218.5:25258.
What build of Rust does the cool cat use?
On Linux, the cool cat runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on the cool cat?
2 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does the cool cat run its wipes?
The rhythm of the cool cat cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 9 hours.
Server tags
What do the server tags on the cool cat mean?
Tags published by the cool cat and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does the cool cat appear?
These Rust Server Trends lists include the cool cat: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to the cool cat?
To join, enter client.connect 87.76.218.5:25258 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.