Rust Server TrendsSeismic network · station log
Recording Stations11,749 Players65,278 Active3,453 Wipes · 3 h195 48 h

Station GE-15477 · no signal

My Local Server

Offline 87.226.169.134:28015 checked 35d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,477
top 71%
Last wipe
211d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station GE-15477 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
164/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
187/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
69/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
19/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on My Local Server?

A procedural map runs on My Local Server, generated by the game.

Which settings and rules apply on My Local Server?

No gather rate appears in the name of My Local Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on My Local Server right now?

No players are recorded on My Local Server at this moment; it is offline, and the last sighting was 35 days 17 hours ago.

How does My Local Server rank against other Rust servers?

Over the last seven days, My Local Server recorded enough player hours to reach #15,477 worldwide, placing it in the top 71% of all ranked servers.

Server facts

How reliably does My Local Server stay online?

My Local Server is down at the moment; the last recorded contact was 35 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is My Local Server hosted?

No region comes from My Local Server, though its region code is ger. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 87.226.169.134:28015 is the address it uses.

Which Rust version is My Local Server running?

On Windows, My Local Server runs Rust network protocol 2622 and build 145322. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does My Local Server run its wipes?

Too few wipes of My Local Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 211 days 22 hours.

Tags

What do the server tags on My Local Server mean?

Tags published by My Local Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2622 (Protocol): To connect, your game must be on the same protocol, 2622; cs145322 (Build): The game build is 145322; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rger (Region code): Region code: ger; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does My Local Server appear?

The Rust Server Trends lists that take in My Local Server are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to My Local Server?

You can connect by pressing F1 in Rust and typing client.connect 87.226.169.134:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$rger,v2622,gmrust,cs145322,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2622
Protocol To connect, your game must be on the same protocol, 2622.
cs145322
Build The game build is 145322.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rger
Region code Region code: ger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.