Rust Server TrendsSeismic network · station log
Recording Stations11,647 Players32,606 Active2,787 Wipes · 3 h74 48 h

Station XX-7794 · no signal

REVOLUTION 1917

Offline 87.225.97.157:28017 checked 1d ago

vanillamoddedoxide
Connect
Players now
2/ 10
20% full
Motion · 24 h
M0.2rising
+2 players on the day
7-day average
2
peak 2
Rank
#7,794
top 35%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-7794 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 10 slots
Motion · 24 h
M0.2rising+2 players
Sharpest hour
+2into Tue 15:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0015:0016:0017:0018:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040014:0015:0016:0017:0018:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct9 Oct13 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
4.9 daysbetween real wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 04:58 UTC26d ago M0.3rising 2 – running 0
Sun 27 Sep, 08:19 UTC31d ago M0.0steady 0 – 4.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
134/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
49/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on REVOLUTION 1917?

Generated by the game, the map on REVOLUTION 1917 is procedural, size 4,000 with seed 1903718342. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on REVOLUTION 1917?

You will find no gather rate in the name of REVOLUTION 1917. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on REVOLUTION 1917 right now?

No players are recorded on REVOLUTION 1917 at this moment; it is offline, and the last sighting was 33 hours ago. Averaged across the last seven days the population was 2 players, reaching a peak of 2. The busiest point in the last 48 hours came at 16:00 UTC, averaging 2 players.

How does REVOLUTION 1917 rank against other Rust servers?

The last seven days of player hours place REVOLUTION 1917 at #7,794, in the top 35% of all ranked servers.

Server facts

How reliably does REVOLUTION 1917 stay online?

No contact with REVOLUTION 1917 right now, and the last recorded contact was 33 hours ago. The uptime it reports puts its last restart about 4 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

How well does REVOLUTION 1917 perform under load?

The 48-hour average is 231 server fps; 222 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,288. It reached a ceiling of 2,225 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does REVOLUTION 1917 run from?

No region is published by REVOLUTION 1917. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 87.225.97.157:28017.

Which Rust version is REVOLUTION 1917 running?

REVOLUTION 1917 is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on REVOLUTION 1917?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 32 hours after the wipe.

How often does REVOLUTION 1917 wipe, and on which days?

The rhythm of REVOLUTION 1917 cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 23 hours.

Server tags

What do the server tags on REVOLUTION 1917 mean?

The game's server browser reads the tags REVOLUTION 1917 publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does REVOLUTION 1917 appear?

These Rust Server Trends lists include REVOLUTION 1917: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto REVOLUTION 1917?

You can connect by pressing F1 in Rust and typing client.connect 87.225.97.157:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.