Station EU-11072 · no signal
HzB_TestServer
Offline EU 87.180.57.214:28015 checked 6d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,072
- top 50% · #2335 in EU
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers, top 80% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HzB_TestServer?
A procedural map runs on HzB_TestServer, generated by the game.
Which settings and rules apply on HzB_TestServer?
The name of HzB_TestServer gives no gather rate. At the game's default, groups can have up to 8 players. It plays in build & creative mode, building in a sandbox, and no gathering. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on HzB_TestServer right now?
No players are recorded on HzB_TestServer at this moment; it is offline, and the last sighting was 6 days 14 hours ago. The seven-day average is 1 players, with a peak of 1.
How does HzB_TestServer rank against other Rust servers?
For player hours across the last seven days, HzB_TestServer takes #11,072 overall and #2,335 in Europe, inside the top 50% of all ranked servers.
Operator and location
How reliably does HzB_TestServer stay online?
No contact with HzB_TestServer right now, and the last recorded contact was 6 days 14 hours ago. 0 of 144 hours in the last 6 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Which region does HzB_TestServer run from?
The EU tag is how HzB_TestServer lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 87.180.57.214:28015 is the address it uses.
Which Rust version is HzB_TestServer running?
Rust network protocol 2635 and build 168909 on Windows is what HzB_TestServer runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does HzB_TestServer run its wipes?
An estimate from the force wipe gives HzB_TestServer's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 14 days 20 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on HzB_TestServer mean?
Tags published by HzB_TestServer and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): A server for roleplay; ^k (Build server): A place to design and practise bases; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does HzB_TestServer appear?
These Rust Server Trends lists include HzB_TestServer: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto HzB_TestServer?
You can connect by pressing F1 in Rust and typing client.connect 87.180.57.214:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.