Station EU-11586 · no signal
HzB_TestServer
Offline EU 87.180.50.145:28015 checked 5d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #11,586
- top 52% · #2368 in EU
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HzB_TestServer?
The map on HzB_TestServer is procedural, produced by the game.
Which settings and rules apply on HzB_TestServer?
No gather rate appears in the name of HzB_TestServer. The group limit is 8 players, the game's default. It plays in build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on HzB_TestServer right now?
A reading taken now finds HzB_TestServer offline; the most recent activity was 5 days 18 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does HzB_TestServer rank against other Rust servers?
The last seven days of player hours place HzB_TestServer at #11,586, in the top 52% of all ranked servers and #2,368 in Europe.
Server facts
How reliably does HzB_TestServer stay online?
No contact with HzB_TestServer right now, and the last recorded contact was 5 days 18 hours ago. 1 of 120 hours in the last 5 full days were up time, 1% of the total. 22 October 2026 is when Rust Server Trends first recorded it.
Where in the world is HzB_TestServer hosted?
In Europe HzB_TestServer lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 87.180.50.145:28015 is the address it uses.
Which Rust version is HzB_TestServer running?
On Windows, HzB_TestServer runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does HzB_TestServer run its wipes?
From the force wipe the next wipe of HzB_TestServer is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 14 days 1 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on HzB_TestServer mean?
Tags published by HzB_TestServer and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): You can design and practise bases; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HzB_TestServer appear?
You will find HzB_TestServer on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto HzB_TestServer?
Enter client.connect 87.180.50.145:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.