Station EU-7836 · no signal
HzB_TestServer
Offline EU 87.169.188.168:28015 checked 4d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #7,836
- top 35% · #2072 in EU
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 12h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on HzB_TestServer?
The map on HzB_TestServer is procedural, produced by the game.
Which settings and rules apply on HzB_TestServer?
The name of HzB_TestServer gives no gather rate. The group limit is 8 players, the game's default. In build & creative mode, sandbox construction without gathering. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on HzB_TestServer?
A reading taken now finds HzB_TestServer offline; the most recent activity was 4 days 7 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does HzB_TestServer rank against other Rust servers?
For player hours across the last seven days, HzB_TestServer takes #7,836 overall and #2,072 in Europe, inside the top 35% of all ranked servers.
Server facts
How reliably does HzB_TestServer stay online?
As recorded now, HzB_TestServer is not reachable, the last contact having been 4 days 7 hours ago. Of the 96 hours in the last 4 full days, it was up for 0, or 0% of the time. On 24 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does HzB_TestServer run from?
In Europe HzB_TestServer lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 87.169.188.168:28015 is the address it uses.
What build of Rust does HzB_TestServer use?
Rust network protocol 2635 and build 168909 on Windows is what HzB_TestServer runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does HzB_TestServer wipe, and on which days?
From the force wipe the next wipe of HzB_TestServer is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 14 days 13 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on HzB_TestServer mean?
The game's server browser reads the tags HzB_TestServer publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): Design and practise your bases here; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HzB_TestServer appear?
These Rust Server Trends lists include HzB_TestServer: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to HzB_TestServer?
Enter client.connect 87.169.188.168:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.