Station EU-6861 · no signal
HzB_TestServer
Offline EU 87.169.179.39:28015 checked 2d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #6,861
- top 31% · #1969 in EU
- Last wipe
- 14d ago
- monthly schedule
- Next wipe
- 7d 20h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on HzB_TestServer?
HzB_TestServer uses a procedural map, which the game generates.
Which settings and rules apply on HzB_TestServer?
You will find no gather rate in the name of HzB_TestServer. The group limit is 8 players, the game's default. It plays in build & creative mode, building in a sandbox, and no gathering. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on HzB_TestServer?
A reading taken now finds HzB_TestServer offline; the most recent activity was 2 days 22 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1.
How does HzB_TestServer rank against other Rust servers?
HzB_TestServer is #1,969 in Europe and #6,861 worldwide on the past week's player hours, within the top 31% of ranked servers.
Operator and location
How reliably does HzB_TestServer stay online?
HzB_TestServer is down at the moment; the last recorded contact was 2 days 22 hours ago. Of the 48 hours in the last 2 full days, it was up for 1, or 2% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Which region does HzB_TestServer run from?
With its EU tag, HzB_TestServer lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 87.169.179.39:28015.
Which Rust version is HzB_TestServer running?
HzB_TestServer is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does HzB_TestServer run its wipes?
An estimate from the force wipe gives HzB_TestServer's next wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 14 days 5 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on HzB_TestServer mean?
The game's server browser reads the tags HzB_TestServer publishes: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): Roleplay is the focus here; ^k (Build server): Design and practise your bases here; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does HzB_TestServer appear?
These Rust Server Trends lists include HzB_TestServer: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust roleplay server trends. On the server list, the filters it matches are: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto HzB_TestServer?
To join, enter client.connect 87.169.179.39:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.