Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players42,938 Active3,029 Wipes · 3 h91 48 h

Station EU-14834 · recording

TEAM PROJECT

Online EU 87.117.33.33:28015 checked 9m ago

weekly wipes vanillamoddedoxide
Connect
Players now
1/ 150
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#14,834
top 67% · #2513 in EU
Last wipe
5d ago
weekly schedule
Next wipe
1d 9h
Fri 30 Oct, 18:11 UTC
Seismic record · station EU-14834 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 67% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 9h. Its weekly schedule tag · low confidence

usual gap
9.1 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

Coming wipes

  1. 1d 9hFri 30 Oct, 18:11 UTC
  2. 7d 10hThu 5 Nov, 19:00 UTCFW
  3. 8d 9hFri 6 Nov, 18:11 UTC
  4. 15d 9hFri 13 Nov, 18:11 UTC
  5. 22d 9hFri 20 Nov, 18:11 UTC
  6. 29d 9hFri 27 Nov, 18:11 UTC
  7. 35d 10hThu 3 Dec, 19:00 UTCFW
  8. 36d 9hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 18:11 UTC5d ago M0.0rising 1 – – running 0
Wed 14 Oct, 16:46 UTC14d ago M0.0steady 1 held half 9.1 days 1
Sun 4 Oct, 16:50 UTC24d ago M0.0falling 0 – – 10 days 1
Tue 22 Sep, 18:39 UTC36d ago M0.0rising 1 halved by day 3 11.9 days 0
Sun 20 Sep, 08:43 UTC38d ago M0.0falling 0 – 2.4 days 1
Sun 13 Sep, 19:56 UTC45d ago M0.0steady 0 – 6.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TEAM PROJECT?

Generated by the game, the map on TEAM PROJECT is procedural, size 1,750 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on TEAM PROJECT?

The name of TEAM PROJECT gives no gather rate. Groups hold up to 8 players, which is the default for the game. battlefield is the game mode, kits and high rates for fast PvP. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on TEAM PROJECT right now?

At this moment, TEAM PROJECT records 1 players across 150 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does TEAM PROJECT rank against other Rust servers?

TEAM PROJECT is #2,513 in Europe and #14,834 worldwide on the past week's player hours, within the top 67% of ranked servers.

Server facts

How reliably does TEAM PROJECT stay online?

TEAM PROJECT is up at the moment. It was up 1% of the time across the last 7 full days: 1 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does TEAM PROJECT run from?

With its EU tag, TEAM PROJECT lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 87.117.33.33:28015.

Which Rust version is TEAM PROJECT running?

Rust network protocol 2635 and build 168909 on Linux is what TEAM PROJECT runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TEAM PROJECT?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

On what timetable does TEAM PROJECT run its wipes?

Its schedule cannot be confirmed, as too few of TEAM PROJECT's wipes are on record; the prediction follows its tag instead. Friday 30 October at 18:11 UTC is when its next wipe is due. The present world dates from 5 days 14 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on TEAM PROJECT mean?

Tags published by TEAM PROJECT and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEAM PROJECT appear?

These Rust Server Trends lists include TEAM PROJECT: EU Rust servers, Modded Rust servers, tracked live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

How to join

What steps get you onto TEAM PROJECT?

To join, enter client.connect 87.117.33.33:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp150
Max players 150 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^i
Battlefield Kits and high rates drive fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.