Rust Server TrendsSeismic network · station log
Recording Stations11,737 Players52,840 Active3,354 Wipes · 3 h124 48 h

Station XX-5688 · recording

Zxello Community | PVE & Roaming Scientists

Online 87.104.244.119:28015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 3
Rank
#5,688
top 26%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-5688 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75100:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
5.1 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 12:18 UTC26d ago M0.5rising 3 – running 0
Sun 27 Sep, 09:59 UTC31d ago M0.0rising 3 held half 5.1 days 2

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 157 on average
53/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
44/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
54/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
8/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Zxello Community | PVE & Roaming Scientists?

Zxello Community | PVE & Roaming Scientists runs a procedural map of size 4,500 with seed 12345, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Zxello Community | PVE & Roaming Scientists?

The name of Zxello Community | PVE & Roaming Scientists gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched off.

Population

What is the current population on Zxello Community | PVE & Roaming Scientists?

A reading taken now shows 0 players on Zxello Community | PVE & Roaming Scientists, which has 40 slots. Across seven days this server recorded an average of 0 players and a peak of 3. Averaged over the last 48 hours, the busiest hour was 18:00 UTC at 1 players.

How does Zxello Community | PVE & Roaming Scientists rank against other Rust servers?

On player hours for the past week, Zxello Community | PVE & Roaming Scientists sits at #5,688, which puts it inside the top 26% of every ranked server.

Operator and location

How reliably does Zxello Community | PVE & Roaming Scientists stay online?

As recorded now, Zxello Community | PVE & Roaming Scientists is running. The uptime it reports puts its last restart about 6 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Does Zxello Community | PVE & Roaming Scientists hold a steady tick rate?

The 48-hour average is 61 server fps; 33 is the lowest observed. The world held up to 126,215 entities at its peak, buildings and deployables included. Memory use peaked at 5,633 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Zxello Community | PVE & Roaming Scientists hosted?

No region is published by Zxello Community | PVE & Roaming Scientists. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 87.104.244.119:28015 is the address it uses.

What build of Rust does Zxello Community | PVE & Roaming Scientists use?

Rust network protocol 2635 and build 168909 on Linux is what Zxello Community | PVE & Roaming Scientists runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Zxello Community | PVE & Roaming Scientists?

On average, the busiest point of its recent wipes drew 3 players. 2 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Zxello Community | PVE & Roaming Scientists wipe, and on which days?

The rhythm of Zxello Community | PVE & Roaming Scientists cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 10 hours.

Tags

What do the server tags on Zxello Community | PVE & Roaming Scientists mean?

Tags published by Zxello Community | PVE & Roaming Scientists and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Zxello Community | PVE & Roaming Scientists appear?

The Rust Server Trends lists that take in Zxello Community | PVE & Roaming Scientists are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Zxello Community | PVE & Roaming Scientists?

You can connect by pressing F1 in Rust and typing client.connect 87.104.244.119:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://zxello.dk is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players Slots: 40.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.