Rust Server TrendsSeismic network · station log
Recording Stations11,739 Players51,557 Active3,316 Wipes · 3 h122 48 h

Station XX-12095 · no signal

DeadInTen | Mixed PVE/PVP | Modded with QOL

Offline 86.30.113.113:28015 checked 2d ago

moddedcarbon
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#12,095
top 54%
Last wipe
18d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12095 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctSat 3 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 16:28 UTC18d ago M0.0steady 1 – running 1
Sat 3 Oct, 09:13 UTC25d ago M0.5rising 3 halved by day 1 7.3 days 0
Thu 1 Oct, 20:09 UTC FW27d ago M0.3rising 3 – 1.5 days 1
Tue 15 Sep, 16:38 UTC43d ago M0.0steady 1 – held half 16.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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51/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
39/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
52/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
9/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
6/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The procedural map on DeadInTen | Mixed PVE/PVP | Modded with QOL is size 5,000 with seed 1467440566, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on DeadInTen | Mixed PVE/PVP | Modded with QOL?

The name of DeadInTen | Mixed PVE/PVP | Modded with QOL gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on DeadInTen | Mixed PVE/PVP | Modded with QOL?

DeadInTen | Mixed PVE/PVP | Modded with QOL is not responding at this moment and is offline, last seen 2 days ago. The seven-day average is 1 players, with a peak of 1.

How does DeadInTen | Mixed PVE/PVP | Modded with QOL rank against other Rust servers?

Over the last seven days, DeadInTen | Mixed PVE/PVP | Modded with QOL recorded enough player hours to reach #12,095 worldwide, placing it in the top 54% of all ranked servers.

Operator and location

How reliably does DeadInTen | Mixed PVE/PVP | Modded with QOL stay online?

DeadInTen | Mixed PVE/PVP | Modded with QOL is down at the moment; the last recorded contact was 2 days ago. Of the 168 hours in the last 7 full days, it was up for 3, or 2% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does DeadInTen | Mixed PVE/PVP | Modded with QOL run from?

No region is published by DeadInTen | Mixed PVE/PVP | Modded with QOL. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 86.30.113.113:28015.

Which Rust version is DeadInTen | Mixed PVE/PVP | Modded with QOL running?

Rust network protocol 2635 and build 168909 on Windows is what DeadInTen | Mixed PVE/PVP | Modded with QOL runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on DeadInTen | Mixed PVE/PVP | Modded with QOL?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

How often does DeadInTen | Mixed PVE/PVP | Modded with QOL wipe, and on which days?

There is no next wipe to predict at DeadInTen | Mixed PVE/PVP | Modded with QOL, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 18 days 7 hours.

Tags

What do the server tags on DeadInTen | Mixed PVE/PVP | Modded with QOL mean?

These are the tags DeadInTen | Mixed PVE/PVP | Modded with QOL publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does DeadInTen | Mixed PVE/PVP | Modded with QOL appear?

The Rust Server Trends lists that take in DeadInTen | Mixed PVE/PVP | Modded with QOL are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto DeadInTen | Mixed PVE/PVP | Modded with QOL?

You can connect by pressing F1 in Rust and typing client.connect 86.30.113.113:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://deadinten.uk.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.