Station XX-15341 · no signal
RustMap Editor (test)
Offline 86.254.42.117:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 8.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 07:58 UTC4d ago | M0.0■steady | 0 | – | – | running | 0 |
| Fri 9 Oct, 15:24 UTC19d ago | M0.0▼falling | 0 | – | – | 14.7 days | 1 |
| Wed 7 Oct, 01:14 UTC22d ago | M0.0▲rising | 1 | – | 2.6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on RustMap Editor (test)?
The name of RustMap Editor (test) gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on RustMap Editor (test)?
RustMap Editor (test) is not responding at this moment and is offline, last seen 4 days 22 hours ago. The seven-day average for this server is 0 players.
How does RustMap Editor (test) rank against other Rust servers?
The last seven days of player hours place RustMap Editor (test) at #15,341, in the top 69% of all ranked servers.
Server facts
How reliably does RustMap Editor (test) stay online?
As recorded now, RustMap Editor (test) is not reachable, the last contact having been 4 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. 7 October 2026 is when Rust Server Trends first recorded it.
Which region does RustMap Editor (test) run from?
Nothing about a region comes from RustMap Editor (test). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 86.254.42.117:28015.
Which Rust version is RustMap Editor (test) running?
RustMap Editor (test) is running Rust network protocol 2634 and build 166652 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on RustMap Editor (test)?
On average, the busiest point of its recent wipes drew 0 players. 1 hours into the latest wipe, the crowd reached its peak.
How often does RustMap Editor (test) wipe, and on which days?
There is no next wipe to predict at RustMap Editor (test), since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 22 hours.
Tags
What do the server tags on RustMap Editor (test) mean?
The game's server browser reads the tags RustMap Editor (test) publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustMap Editor (test) appear?
You will find RustMap Editor (test) on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to RustMap Editor (test)?
To join, enter client.connect 86.254.42.117:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.