Station XX-9979 · no signal
Development Server
Offline 86.238.105.0:28015 checked 3d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #9,979
- top 45%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 21:41 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Tue 20 Oct, 19:07 UTC8d ago | M0.0■steady | 1 | held half | 5.1 days | 1 | |
| Sun 18 Oct, 16:45 UTC10d ago | M0.0▲rising | 1 | – | 2.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Development Server?
The map on Development Server is procedural, produced by the game.
Which settings and rules apply on Development Server?
The name of Development Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Development Server?
Development Server is not responding at this moment and is offline, last seen 3 days ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Development Server rank against other Rust servers?
The last seven days of player hours place Development Server at #9,979, in the top 45% of all ranked servers.
Server facts
How reliably does Development Server stay online?
Development Server is down at the moment; the last recorded contact was 3 days ago. 9 of 168 hours in the last 7 full days were up time, 5% of the total. 18 October 2026 is when Rust Server Trends first recorded it.
Where in the world is Development Server hosted?
Nothing about a region comes from Development Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 86.238.105.0:28015.
What build of Rust does Development Server use?
Development Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Development Server?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does Development Server wipe, and on which days?
There is no next wipe to predict at Development Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 1 hours.
Lists and tags
What do the server tags on Development Server mean?
Tags published by Development Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Development Server appear?
The Rust Server Trends lists that take in Development Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to Development Server?
Enter client.connect 86.238.105.0:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.