Station XX-11912 · no signal
Gd dev
Offline 86.217.48.169:28015 checked 5d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #11,912
- top 54%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 20:47 UTC6d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 19 Oct, 21:50 UTC7d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Wed 14 Oct, 18:45 UTC13d ago | M0.0■steady | 0 | – | 5.1 days | 0 | |
| Wed 14 Oct, 11:18 UTC13d ago | M0.0■steady | 0 | – | 0.3 days | 0 | |
| Mon 5 Oct, 12:12 UTC22d ago | M0.0■steady | 1 | halved by day 3 | 9 days | 1 | |
| Sun 20 Sep, 18:10 UTC37d ago | M0.0■steady | 1 | held half | 14.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Gd dev?
A procedural map runs on Gd dev, generated by the game.
Which settings and rules apply on Gd dev?
The name of Gd dev gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Gd dev?
No players are recorded on Gd dev at this moment; it is offline, and the last sighting was 5 days 8 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Gd dev rank against other Rust servers?
Over the last seven days, Gd dev recorded enough player hours to reach #11,912 worldwide, placing it in the top 54% of all ranked servers.
Operator and location
How reliably does Gd dev stay online?
As recorded now, Gd dev is not reachable, the last contact having been 5 days 8 hours ago. 11 of 168 hours in the last 7 full days were up time, 7% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Which region does Gd dev run from?
Nothing about a region comes from Gd dev. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 86.217.48.169:28015.
Which Rust version is Gd dev running?
Gd dev is running Rust network protocol 2635 and build 168837 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Gd dev?
1 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.
On what timetable does Gd dev run its wipes?
No next wipe can be predicted for Gd dev, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 12 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on Gd dev mean?
The game's server browser reads the tags Gd dev publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168837 (Build): It runs game build 168837; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; sc3 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Gd dev appear?
These Rust Server Trends lists include Gd dev: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Gd dev?
You can connect by pressing F1 in Rust and typing client.connect 86.217.48.169:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.