Rust Server TrendsSeismic network · station log
Recording Stations11,705 Players41,937 Active3,034 Wipes · 3 h101 48 h

Station XX-15460 · no signal

MattOS Experimental Playtest Server

Offline 86.21.55.201:28019 checked 36d ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,460
top 67%
Last wipe
36d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15460 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.3 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 22 Sep, 13:20 UTC36d ago M0.0steady 0 – running 0
Tue 22 Sep, 06:41 UTC36d ago M0.0steady 0 – 0.3 days 0
Mon 21 Sep, 23:53 UTC37d ago M0.0steady 0 – 0.3 days 0
Mon 21 Sep, 17:41 UTC37d ago M0.0steady 0 – 0.3 days 0
Mon 21 Sep, 10:47 UTC37d ago M0.0steady 0 – 0.3 days 0
Mon 21 Sep, 03:44 UTC37d ago M0.0steady 0 – 0.3 days 0
Sun 20 Sep, 21:25 UTC38d ago M0.0steady 0 – 0.3 days 0
Sun 20 Sep, 14:39 UTC38d ago M0.0steady 0 – 0.3 days 0
Sun 20 Sep, 06:35 UTC38d ago M0.0steady 0 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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31/ 500
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132/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
32/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 92 on average
23/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
5/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on MattOS Experimental Playtest Server?

A procedural map runs on MattOS Experimental Playtest Server, generated by the game.

Which settings and rules apply on MattOS Experimental Playtest Server?

You will find no gather rate in the name of MattOS Experimental Playtest Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server is not responding at this moment and is offline, last seen 36 days 8 hours ago.

How does MattOS Experimental Playtest Server rank against other Rust servers?

On player hours for the past week, MattOS Experimental Playtest Server sits at #15,460, which puts it inside the top 67% of every ranked server.

Operator and location

How reliably does MattOS Experimental Playtest Server stay online?

As recorded now, MattOS Experimental Playtest Server is not reachable, the last contact having been 36 days 8 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 17 September 2026 is when Rust Server Trends first recorded it.

Which region does MattOS Experimental Playtest Server run from?

A region is not published by MattOS Experimental Playtest Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 86.21.55.201:28019 is the address it uses.

Which Rust version is MattOS Experimental Playtest Server running?

On Windows, MattOS Experimental Playtest Server runs Rust network protocol 2633 and build 164530. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on MattOS Experimental Playtest Server?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak.

How often does MattOS Experimental Playtest Server wipe, and on which days?

There is no next wipe to predict at MattOS Experimental Playtest Server, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 36 days 9 hours.

Server tags

What do the server tags on MattOS Experimental Playtest Server mean?

The game's server browser reads the tags MattOS Experimental Playtest Server publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): It runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MattOS Experimental Playtest Server appear?

You will find MattOS Experimental Playtest Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to MattOS Experimental Playtest Server?

To join, enter client.connect 86.21.55.201:28019 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build It runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.