Station XX-15128 · no signal
Rift Servers | Local Development
Offline 86.2.84.161:28015 checked 10d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,128
- top 69%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rift Servers | Local Development?
The map on Rift Servers | Local Development is procedural, produced by the game.
Which settings and rules apply on Rift Servers | Local Development?
The name of Rift Servers | Local Development gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Rift Servers | Local Development right now?
Rift Servers | Local Development is not responding at this moment and is offline, last seen 10 days 5 hours ago.
How does Rift Servers | Local Development rank against other Rust servers?
On player hours for the past week, Rift Servers | Local Development sits at #15,128, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Rift Servers | Local Development stay online?
As recorded now, Rift Servers | Local Development is not reachable, the last contact having been 10 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rift Servers | Local Development hosted?
No region is published by Rift Servers | Local Development. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 86.2.84.161:28015 is the address it uses.
What build of Rust does Rift Servers | Local Development use?
Rust network protocol 2634 and build 167781 on Windows is what Rift Servers | Local Development runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Rift Servers | Local Development run its wipes?
Too few wipes of Rift Servers | Local Development are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 5 hours is how long the current world has been running.
Lists and tags
What do the server tags on Rift Servers | Local Development mean?
Tags published by Rift Servers | Local Development and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rift Servers | Local Development appear?
The Rust Server Trends lists that take in Rift Servers | Local Development are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Rift Servers | Local Development?
To join, enter client.connect 86.2.84.161:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.