Station XX-15349 · no signal
Local Server2 HUB
Offline 86.146.176.163:28025 checked 12h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,349
- top 69%
- Last wipe
- 13d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Server2 HUB?
The procedural map on Local Server2 HUB is size 1,000 with seed 1234567, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Local Server2 HUB?
The name of Local Server2 HUB gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Local Server2 HUB right now?
A reading taken now finds Local Server2 HUB offline; the most recent activity was 12 hours ago. Averaged across the last seven days, the population was 0 players.
How does Local Server2 HUB rank against other Rust servers?
Over the last seven days, Local Server2 HUB recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Local Server2 HUB stay online?
No contact with Local Server2 HUB right now, and the last recorded contact was 12 hours ago. Its reported uptime points to a restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 17, or 10% of the time. 15 October 2026 is when Rust Server Trends first recorded it.
How well does Local Server2 HUB perform under load?
Across the last 48 hours it averaged 240 server fps, with a floor of 240. The world held up to 4,479 entities at its peak, buildings and deployables included. Its highest memory use was 788 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Local Server2 HUB run from?
Nothing about a region comes from Local Server2 HUB. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 86.146.176.163:28025 is the address it uses.
What build of Rust does Local Server2 HUB use?
On Windows, Local Server2 HUB runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
How often does Local Server2 HUB wipe, and on which days?
Too few wipes of Local Server2 HUB are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Local Server2 HUB mean?
These are the tags Local Server2 HUB publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Server2 HUB appear?
You will find Local Server2 HUB on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto Local Server2 HUB?
You can connect by pressing F1 in Rust and typing client.connect 86.146.176.163:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.