Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players102,621 Active3,980 Wipes · 3 h399 48 h

Station XX-6961 · no signal

Local Server1 MAIN

Offline 86.146.176.163:28015 checked 4h ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#6,961
top 31%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-6961 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Thu 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75118:0022:0010:0013:0015:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0022:0010:0013:0015:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 8

The first 48 hours of its last wipes

Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 20:12 UTC13d ago M0.0rising 1 – running 0
Tue 6 Oct, 12:20 UTC23d ago M0.0rising 1 halved by day 8 9.3 days 0
Wed 30 Sep, 17:39 UTC29d ago M0.0falling 0 – – 5.8 days 1
Mon 21 Sep, 17:07 UTC38d ago M0.0steady 1 held half 9 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
144/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
196/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average
90/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 88 on average
226/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local Server1 MAIN?

Generated by the game, the map on Local Server1 MAIN is procedural, size 1,500 with seed 9876513. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Local Server1 MAIN?

No gather rate appears in the name of Local Server1 MAIN. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Local Server1 MAIN?

Local Server1 MAIN is not responding at this moment and is offline, last seen 4 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 22:00 UTC, averaging 1 players.

How does Local Server1 MAIN rank against other Rust servers?

On player hours for the past week, Local Server1 MAIN sits at #6,961, which puts it inside the top 31% of every ranked server.

Server details

How reliably does Local Server1 MAIN stay online?

No contact with Local Server1 MAIN right now, and the last recorded contact was 4 hours ago. The uptime it reports puts its last restart about 37 minutes ago. Of the 168 hours in the last 7 full days, it was up for 21, or 12% of the time. 17 September 2026 is when Rust Server Trends first recorded it.

How well does Local Server1 MAIN perform under load?

Across the last 48 hours it averaged 240 server fps, with a floor of 239. At its highest, it carried 7,993 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,411 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Local Server1 MAIN run from?

No region is published by Local Server1 MAIN. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 86.146.176.163:28015.

What build of Rust does Local Server1 MAIN use?

Rust network protocol 2635 and build 168909 on Windows is what Local Server1 MAIN runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Local Server1 MAIN?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.

On what timetable does Local Server1 MAIN run its wipes?

No next wipe can be predicted for Local Server1 MAIN, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 13 days 21 hours is how long the current world has been running.

Server tags

What do the server tags on Local Server1 MAIN mean?

The game's server browser reads the tags Local Server1 MAIN publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Server1 MAIN appear?

These Rust Server Trends lists include Local Server1 MAIN: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto Local Server1 MAIN?

Enter client.connect 86.146.176.163:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players 10 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.