Station XX-5594 · recording
RUST OMEGA - TEST
Online 85.201.55.91:28015 checked 1h ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #5,594
- top 25%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 18
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 17:42 UTC7d ago | M0.0■steady | 1 | – | running | 1 | |
| Thu 1 Oct, 20:17 UTC FW26d ago | M0.0■steady | 1 | halved by day 18 | 19.9 days | 1 | |
| Mon 28 Sep, 20:58 UTC29d ago | M0.0▲rising | 1 | held half | 3 days | 0 | |
| Mon 28 Sep, 08:07 UTC30d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Mon 28 Sep, 00:04 UTC30d ago | M0.0▲rising | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RUST OMEGA - TEST?
The map on RUST OMEGA - TEST is procedural, produced by the game.
Which settings and rules apply on RUST OMEGA - TEST?
No gather rate appears in the name of RUST OMEGA - TEST. At the game's default, groups can have up to 8 players. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on RUST OMEGA - TEST?
At this moment, RUST OMEGA - TEST records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 22:00 UTC, averaging 1 players.
How does RUST OMEGA - TEST rank against other Rust servers?
Over the last seven days, RUST OMEGA - TEST recorded enough player hours to reach #5,594 worldwide, placing it in the top 25% of all ranked servers.
Server facts
How reliably does RUST OMEGA - TEST stay online?
Right now, you can reach RUST OMEGA - TEST. It was up 36% of the time across the last 7 full days: 61 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Where in the world is RUST OMEGA - TEST hosted?
Nothing about a region comes from RUST OMEGA - TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 85.201.55.91:28015.
What build of Rust does RUST OMEGA - TEST use?
RUST OMEGA - TEST is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on RUST OMEGA - TEST?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 18.
How often does RUST OMEGA - TEST wipe, and on which days?
No next wipe can be predicted for RUST OMEGA - TEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 6 days 23 hours.
Tags
What do the server tags on RUST OMEGA - TEST mean?
These are the tags RUST OMEGA - TEST publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RUST OMEGA - TEST appear?
These Rust Server Trends lists include RUST OMEGA - TEST: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to RUST OMEGA - TEST?
Enter client.connect 85.201.55.91:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.