Rust Server TrendsSeismic network · station log
Recording Stations11,866 Players102,609 Active3,946 Wipes · 3 h551 48 h

Station XX-15427 · no signal

CrazyWorld

Offline 85.190.163.192:10500 checked 39d ago

quad softcore
Connect
Players now
0/ 20
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,427
no region published
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15427 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 20 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 66 on average
50/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
36/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
12/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
2/ 100
[红牛五倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
7/ 200
[红果十倍]10.30日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
7/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CrazyWorld?

A procedural map runs on CrazyWorld, generated by the game.

Which settings and rules apply on CrazyWorld?

No gather rate appears in the name of CrazyWorld. 4 players is the most a group can hold (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on CrazyWorld?

CrazyWorld is not responding at this moment and is offline, last seen 39 days 20 hours ago.

How does CrazyWorld rank against other Rust servers?

On player hours for the past week, CrazyWorld sits at #15,427, which puts it inside the top – of every ranked server.

Server details

How reliably does CrazyWorld stay online?

CrazyWorld is down at the moment; the last recorded contact was 39 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 19 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is CrazyWorld hosted?

Nothing about a region comes from CrazyWorld. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 85.190.163.192:10500.

What build of Rust does CrazyWorld use?

CrazyWorld is running Rust network protocol 2633 and build 164530 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does CrazyWorld run its wipes?

On record so far are too few of CrazyWorld's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 47 days 21 hours.

Lists and tags

What do the server tags on CrazyWorld mean?

The game's server browser reads the tags CrazyWorld publishes: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp20 (Max players): The server has 20 slots; ts4 (Group limit): The team limit is 4; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does CrazyWorld appear?

You will find CrazyWorld on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Join the server

How do you connect to CrazyWorld?

To join, enter client.connect 85.190.163.192:10500 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmsoftcore,cs164530,ts4

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp20
Max players The server has 20 slots.
ts4
Group limit The team limit is 4.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build The game build is 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.