Station XX-15326 · recording
Agiworld
Online 85.190.162.112:11000 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Agiworld?
Agiworld runs a procedural map of size 3,500 with seed 6738, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Agiworld?
The name of Agiworld gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Agiworld right now?
At this moment, Agiworld records 0 players across 50 slots. Averaged across the last seven days, the population was 0 players.
How does Agiworld rank against other Rust servers?
The last seven days of player hours place Agiworld at #15,326, in the top 69% of all ranked servers.
Server facts
How reliably does Agiworld stay online?
As recorded now, Agiworld is running. Going by the uptime figure it reports, it restarted about 7 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 October 2026 is when Rust Server Trends first recorded it.
How well does Agiworld perform under load?
The 48-hour average is 10 server fps; 10 is the lowest observed. The world held up to 67,157 entities at its peak, buildings and deployables included. It reached a ceiling of 2,432 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Agiworld hosted?
No region is published by Agiworld. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.190.162.112:11000 is the address it uses.
What build of Rust does Agiworld use?
On Windows, Agiworld runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Agiworld run its wipes?
Too few wipes of Agiworld are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 27 days 20 hours is how long the current world has been running.
Lists and tags
What do the server tags on Agiworld mean?
The game's server browser reads the tags Agiworld publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Agiworld appear?
The Rust Server Trends lists that take in Agiworld are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto Agiworld?
You can connect by pressing F1 in Rust and typing client.connect 85.190.162.112:11000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
