Station XX-15341 · recording
Rust Server by nitrado.net
Online 85.190.160.133:11700 checked 9m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,341
- top 69%
- Last wipe
- 10d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 07:26 UTC10d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sun 18 Oct, 14:48 UTC11d ago | M0.0■steady | 2 | – | 0.7 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Server by nitrado.net?
Rust Server by nitrado.net runs a procedural map of size 3,700 with seed 1106429558, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rust Server by nitrado.net?
No gather rate appears in the name of Rust Server by nitrado.net. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Rust Server by nitrado.net?
0 of the 20 slots on Rust Server by nitrado.net are filled right now. Averaged across the last seven days, the population was 0 players.
How does Rust Server by nitrado.net rank against other Rust servers?
Over the last seven days, Rust Server by nitrado.net recorded enough player hours to reach #15,341 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does Rust Server by nitrado.net stay online?
As recorded now, Rust Server by nitrado.net is running. Its reported uptime points to a restart about 9 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 18 October 2026 is when Rust Server Trends first recorded it.
How well does Rust Server by nitrado.net perform under load?
Across the last 48 hours it averaged 10 server fps, with a floor of 10. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,636. Its highest memory use was 2,153 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Rust Server by nitrado.net run from?
Nothing about a region comes from Rust Server by nitrado.net. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.190.160.133:11700.
What build of Rust does Rust Server by nitrado.net use?
Rust network protocol 2635 and build 168909 on Windows is what Rust Server by nitrado.net runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Rust Server by nitrado.net?
On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked.
How often does Rust Server by nitrado.net wipe, and on which days?
Too few wipes of Rust Server by nitrado.net are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 10 days 9 hours.
Tags
What do the server tags on Rust Server by nitrado.net mean?
Tags published by Rust Server by nitrado.net and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Server by nitrado.net appear?
These Rust Server Trends lists include Rust Server by nitrado.net: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Rust Server by nitrado.net?
Enter client.connect 85.190.160.133:11700 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
