Rust Server TrendsSeismic network · station log
Recording Stations11,762 Players65,727 Active3,483 Wipes · 3 h193 48 h

Station XX-15318 · recording

Tournament 100Pabajo

Online 85.190.159.156:10200 checked 10m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15318 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.5 daysbetween real wipes
wipe-day peak
6players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 04:19 UTC25d ago M1.0rising 10 – running 0
Fri 2 Oct, 16:35 UTC26d ago M0.5rising 3 – 1.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
167/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
124/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
182/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
70/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
13/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
20/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Tournament 100Pabajo?

The procedural map on Tournament 100Pabajo is size 2,000 with seed 1019820938, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Tournament 100Pabajo?

No gather rate appears in the name of Tournament 100Pabajo. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Tournament 100Pabajo right now?

A reading taken now shows 0 players on Tournament 100Pabajo, which has 50 slots. The population averaged 0 players over the past week.

How does Tournament 100Pabajo rank against other Rust servers?

On player hours for the past week, Tournament 100Pabajo sits at #15,318, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Tournament 100Pabajo stay online?

As recorded now, Tournament 100Pabajo is running. Going by the uptime figure it reports, it restarted about 3 days ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.

How well does Tournament 100Pabajo perform under load?

The 48-hour average is 10 server fps; 10 is the lowest observed. At its highest, it carried 19,816 entities: buildings, deployables and the world's other contents. Its highest memory use was 1,680 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Tournament 100Pabajo hosted?

Nothing about a region comes from Tournament 100Pabajo. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.190.159.156:10200 is the address it uses.

Which Rust version is Tournament 100Pabajo running?

On Windows, Tournament 100Pabajo runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Tournament 100Pabajo?

6 players, on average, was the busiest crowd at its recent wipes. 21 hours after the latest wipe, the crowd peaked.

How often does Tournament 100Pabajo wipe, and on which days?

The rhythm of Tournament 100Pabajo cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 25 days 7 hours is how long the current world has been running.

Tags

What do the server tags on Tournament 100Pabajo mean?

Tags published by Tournament 100Pabajo and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Tournament 100Pabajo appear?

The Rust Server Trends lists that take in Tournament 100Pabajo are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Tournament 100Pabajo?

To join, enter client.connect 85.190.159.156:10200 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.