Station XX-3826 · recording
[AU] Dead Signal | Monthly
Online 85.155.189.54:28015 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,826
- top 17%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [AU] Dead Signal | Monthly?
[AU] Dead Signal | Monthly runs a procedural map of size 3,000 with seed 12345, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [AU] Dead Signal | Monthly?
The name of [AU] Dead Signal | Monthly gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on [AU] Dead Signal | Monthly right now?
At this moment, [AU] Dead Signal | Monthly records 0 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.
How does [AU] Dead Signal | Monthly rank against other Rust servers?
On player hours for the past week, [AU] Dead Signal | Monthly sits at #3,826, which puts it inside the top 17% of every ranked server.
Operator and location
How reliably does [AU] Dead Signal | Monthly stay online?
As recorded now, [AU] Dead Signal | Monthly is running. Its reported uptime points to a restart about 4 hours ago. 119 of 144 hours in the last 6 full days were up time, 83% of the total. 22 October 2026 is when Rust Server Trends first recorded it.
How well does [AU] Dead Signal | Monthly perform under load?
The 48-hour average is 97 server fps; 37 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,539. Its highest memory use was 2,143 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [AU] Dead Signal | Monthly run from?
No region tag comes from [AU] Dead Signal | Monthly, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.155.189.54:28015.
What build of Rust does [AU] Dead Signal | Monthly use?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does [AU] Dead Signal | Monthly run its wipes?
On record so far are too few of [AU] Dead Signal | Monthly's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 21 hours.
Tags
What do the server tags on [AU] Dead Signal | Monthly mean?
Tags published by [AU] Dead Signal | Monthly and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [AU] Dead Signal | Monthly appear?
You will find [AU] Dead Signal | Monthly on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to [AU] Dead Signal | Monthly?
To join, enter client.connect 85.155.189.54:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://radiantplay.com.au.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.