Rust Server TrendsSeismic network · station log
Recording Stations11,719 Players48,039 Active3,199 Wipes · 3 h104 48 h

Station XX-3826 · recording

[AU] Dead Signal | Monthly

Online 85.155.189.54:28015 checked 8m ago

moddedcarbon
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 5
Rank
#3,826
top 17%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-3826 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 10:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
5/ 100
Rustafied.com - AU Monday OC · groups of 16+ · weekly · 120 on average
51/ 100
Rustopia.gg - AU Main OC · groups of 12+ · weekly · 60 on average
4/ 150
Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average
11/ 100
Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average
10/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly runs a procedural map of size 3,000 with seed 12345, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [AU] Dead Signal | Monthly?

The name of [AU] Dead Signal | Monthly gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on [AU] Dead Signal | Monthly right now?

At this moment, [AU] Dead Signal | Monthly records 0 players across 50 slots. Across seven days this server recorded an average of 1 players and a peak of 5. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 1 players.

How does [AU] Dead Signal | Monthly rank against other Rust servers?

On player hours for the past week, [AU] Dead Signal | Monthly sits at #3,826, which puts it inside the top 17% of every ranked server.

Operator and location

How reliably does [AU] Dead Signal | Monthly stay online?

As recorded now, [AU] Dead Signal | Monthly is running. Its reported uptime points to a restart about 4 hours ago. 119 of 144 hours in the last 6 full days were up time, 83% of the total. 22 October 2026 is when Rust Server Trends first recorded it.

How well does [AU] Dead Signal | Monthly perform under load?

The 48-hour average is 97 server fps; 37 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 48,539. Its highest memory use was 2,143 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [AU] Dead Signal | Monthly run from?

No region tag comes from [AU] Dead Signal | Monthly, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.155.189.54:28015.

What build of Rust does [AU] Dead Signal | Monthly use?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Dead Signal | Monthly runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does [AU] Dead Signal | Monthly run its wipes?

On record so far are too few of [AU] Dead Signal | Monthly's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 21 hours.

Tags

What do the server tags on [AU] Dead Signal | Monthly mean?

Tags published by [AU] Dead Signal | Monthly and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU] Dead Signal | Monthly appear?

You will find [AU] Dead Signal | Monthly on the following Rust Server Trends lists: Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

How do you connect to [AU] Dead Signal | Monthly?

To join, enter client.connect 85.155.189.54:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://radiantplay.com.au.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.