Rust Server TrendsSeismic network · station log
Recording Stations11,706 Players60,014 Active3,275 Wipes · 3 h160 48 h

Station XX-7180 · recording

4Netplayers Rust Server AndyGnbg

Online 85.14.216.7:22400 checked 22m ago

moddedoxidepve
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#7,180
top 32%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-7180 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 15:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75101:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC9h ago – – – – – 1
Thu 29 Oct, 14:57 UTC9h ago – – – – – 0
Mon 26 Oct, 14:22 UTC3d ago M0.0steady 1 – – 1
Sun 25 Oct, 12:00 UTC4d ago – – – – – 1
Sun 25 Oct, 07:29 UTC4d ago M0.0rising 1 – 1.3 days 0
Sat 3 Oct, 12:50 UTC26d ago M0.0rising 1 halved by day 8 21.8 days 0
Fri 2 Oct, 14:18 UTC27d ago – – – – – 0
Fri 2 Oct, 12:39 UTC27d ago M0.0steady 1 – 1 days 1
Thu 1 Oct, 18:12 UTC FW28d ago M0.0rising 1 – 0.8 days 0
Sun 20 Sep, 11:22 UTC39d ago M0.3rising 2 halved by day 4 11.3 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Cozy Rust PvE EU · groups of 8+ · monthly · 1 on average
1/ 70
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server AndyGnbg?

Generated by the game, the map on 4Netplayers Rust Server AndyGnbg is procedural, size 2,450 with seed 57587475. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on 4Netplayers Rust Server AndyGnbg?

The name of 4Netplayers Rust Server AndyGnbg gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on 4Netplayers Rust Server AndyGnbg right now?

0 of the 10 slots on 4Netplayers Rust Server AndyGnbg are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 15:00 UTC, averaging 0 players.

How does 4Netplayers Rust Server AndyGnbg rank against other Rust servers?

Over the last seven days, 4Netplayers Rust Server AndyGnbg recorded enough player hours to reach #7,180 worldwide, placing it in the top 32% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server AndyGnbg stay online?

As recorded now, 4Netplayers Rust Server AndyGnbg is running. The uptime it reports puts its last restart about 7 hours ago. It was up 85% of the time across the last 7 full days: 143 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does 4Netplayers Rust Server AndyGnbg perform under load?

Its average server fps over the last 48 hours was 30, and it never dropped below 30. The world held up to 32,626 entities at its peak, buildings and deployables included. Its highest memory use was 1,674 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 4Netplayers Rust Server AndyGnbg run from?

Nothing about a region comes from 4Netplayers Rust Server AndyGnbg. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 85.14.216.7:22400.

Which Rust version is 4Netplayers Rust Server AndyGnbg running?

4Netplayers Rust Server AndyGnbg is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does 4Netplayers Rust Server AndyGnbg wipe, and on which days?

None of the resets at 4Netplayers Rust Server AndyGnbg counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Lists and tags

What do the server tags on 4Netplayers Rust Server AndyGnbg mean?

These are the tags 4Netplayers Rust Server AndyGnbg publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server AndyGnbg appear?

The Rust Server Trends lists that take in 4Netplayers Rust Server AndyGnbg are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto 4Netplayers Rust Server AndyGnbg?

To join, enter client.connect 85.14.216.7:22400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.