Station XX-13065 · no signal
4Netplayers Rust Server probe 1
Offline 85.14.216.6:21400 checked 10d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,065
- top 60%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server probe 1?
Generated by the game, the map on 4Netplayers Rust Server probe 1 is procedural, size 4,450 with seed 1234567890. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Rust Server probe 1?
The name of 4Netplayers Rust Server probe 1 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on 4Netplayers Rust Server probe 1?
No players are recorded on 4Netplayers Rust Server probe 1 at this moment; it is offline, and the last sighting was 10 days 19 hours ago.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server probe 1 at #13,065, in the top 60% of all ranked servers.
Server facts
How reliably does 4Netplayers Rust Server probe 1 stay online?
No contact with 4Netplayers Rust Server probe 1 right now, and the last recorded contact was 10 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.
Which region does 4Netplayers Rust Server probe 1 run from?
A region is not published by 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.14.216.6:21400.
Which Rust version is 4Netplayers Rust Server probe 1 running?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server probe 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does 4Netplayers Rust Server probe 1 run its wipes?
The rhythm of 4Netplayers Rust Server probe 1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 15 hours is how long the current world has been running.
Tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
Tags published by 4Netplayers Rust Server probe 1 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server probe 1 appear?
These Rust Server Trends lists include 4Netplayers Rust Server probe 1: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to 4Netplayers Rust Server probe 1?
To join, enter client.connect 85.14.216.6:21400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.