Rust Server TrendsSeismic network · station log
Recording Stations11,626 Players31,131 Active2,740 Wipes · 3 h70 48 h

Station XX-13065 · no signal

4Netplayers Rust Server probe 1

Offline 85.14.216.6:21400 checked 10d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,065
top 60%
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13065 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 152 on average
41/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
0/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
16/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
2/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
4/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers Rust Server probe 1?

Generated by the game, the map on 4Netplayers Rust Server probe 1 is procedural, size 4,450 with seed 1234567890. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Rust Server probe 1?

The name of 4Netplayers Rust Server probe 1 gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on 4Netplayers Rust Server probe 1?

No players are recorded on 4Netplayers Rust Server probe 1 at this moment; it is offline, and the last sighting was 10 days 19 hours ago.

How does 4Netplayers Rust Server probe 1 rank against other Rust servers?

The last seven days of player hours place 4Netplayers Rust Server probe 1 at #13,065, in the top 60% of all ranked servers.

Server facts

How reliably does 4Netplayers Rust Server probe 1 stay online?

No contact with 4Netplayers Rust Server probe 1 right now, and the last recorded contact was 10 days 19 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 17 October 2026 is when Rust Server Trends first recorded it.

Which region does 4Netplayers Rust Server probe 1 run from?

A region is not published by 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.14.216.6:21400.

Which Rust version is 4Netplayers Rust Server probe 1 running?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server probe 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

On what timetable does 4Netplayers Rust Server probe 1 run its wipes?

The rhythm of 4Netplayers Rust Server probe 1 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 11 days 15 hours is how long the current world has been running.

Tags

What do the server tags on 4Netplayers Rust Server probe 1 mean?

Tags published by 4Netplayers Rust Server probe 1 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server probe 1 appear?

These Rust Server Trends lists include 4Netplayers Rust Server probe 1: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to 4Netplayers Rust Server probe 1?

To join, enter client.connect 85.14.216.6:21400 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.