Station XX-15478 · no signal
4Netplayers B-Town
Offline 85.14.216.33:21900 checked 41d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,478
- top 70%
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on 4Netplayers B-Town?
4Netplayers B-Town runs a procedural map of size 4,000 with seed 1234567890, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on 4Netplayers B-Town?
You will find no gather rate in the name of 4Netplayers B-Town. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on 4Netplayers B-Town?
A reading taken now finds 4Netplayers B-Town offline; the most recent activity was 41 days 12 hours ago.
How does 4Netplayers B-Town rank against other Rust servers?
Over the last seven days, 4Netplayers B-Town recorded enough player hours to reach #15,478 worldwide, placing it in the top 70% of all ranked servers.
Server details
How reliably does 4Netplayers B-Town stay online?
As recorded now, 4Netplayers B-Town is not reachable, the last contact having been 41 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.
Which region does 4Netplayers B-Town run from?
No region is published by 4Netplayers B-Town. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.14.216.33:21900 is the address it uses.
Which Rust version is 4Netplayers B-Town running?
On Linux, 4Netplayers B-Town runs Rust network protocol 2633 and build 163794. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does 4Netplayers B-Town wipe, and on which days?
Too few wipes of 4Netplayers B-Town are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 42 days 8 hours.
Tags
What do the server tags on 4Netplayers B-Town mean?
Tags published by 4Netplayers B-Town and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers B-Town appear?
The Rust Server Trends lists that take in 4Netplayers B-Town are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto 4Netplayers B-Town?
Enter client.connect 85.14.216.33:21900 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.