Station XX-13798 · no signal
4Netplayers Rust Server probe 2
Offline 85.14.216.30:21400 checked 24d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,798
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 11:43 UTC26d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers Rust Server probe 2?
Generated by the game, the map on 4Netplayers Rust Server probe 2 is procedural, size 4,499 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server probe 2?
You will find no gather rate in the name of 4Netplayers Rust Server probe 2. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on 4Netplayers Rust Server probe 2 right now?
A reading taken now finds 4Netplayers Rust Server probe 2 offline; the most recent activity was 24 days 20 hours ago.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
On player hours for the past week, 4Netplayers Rust Server probe 2 sits at #13,798, which puts it inside the top 61% of every ranked server.
Server details
How reliably does 4Netplayers Rust Server probe 2 stay online?
No contact with 4Netplayers Rust Server probe 2 right now, and the last recorded contact was 24 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does 4Netplayers Rust Server probe 2 run from?
Nothing about a region comes from 4Netplayers Rust Server probe 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.14.216.30:21400 is the address it uses.
What build of Rust does 4Netplayers Rust Server probe 2 use?
4Netplayers Rust Server probe 2 is running Rust network protocol 2634 and build 166652 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on 4Netplayers Rust Server probe 2?
The recent wipes averaged a busiest count of 1 players. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does 4Netplayers Rust Server probe 2 run its wipes?
Too few wipes of 4Netplayers Rust Server probe 2 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 26 days 2 hours.
Tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
These are the tags 4Netplayers Rust Server probe 2 publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server probe 2 appear?
These Rust Server Trends lists include 4Netplayers Rust Server probe 2: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to 4Netplayers Rust Server probe 2?
Enter client.connect 85.14.216.30:21400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.