Rust Server TrendsSeismic network · station log
Recording Stations11,663 Players33,677 Active2,838 Wipes · 3 h84 48 h

Station XX-15478 · no signal

4Netplayers abol-titabkhor

Offline 85.14.216.19:23800 checked 39d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,478
top 70%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15478 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
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31/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
39/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
11/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
1/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers abol-titabkhor?

Generated by the game, the map on 4Netplayers abol-titabkhor is procedural, size 4,000 with seed 958639191. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers abol-titabkhor?

The name of 4Netplayers abol-titabkhor gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on 4Netplayers abol-titabkhor right now?

A reading taken now finds 4Netplayers abol-titabkhor offline; the most recent activity was 39 days 17 hours ago.

How does 4Netplayers abol-titabkhor rank against other Rust servers?

Over the last seven days, 4Netplayers abol-titabkhor recorded enough player hours to reach #15,478 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does 4Netplayers abol-titabkhor stay online?

No contact with 4Netplayers abol-titabkhor right now, and the last recorded contact was 39 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is 4Netplayers abol-titabkhor hosted?

No region is published by 4Netplayers abol-titabkhor. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.14.216.19:23800 is the address it uses.

What build of Rust does 4Netplayers abol-titabkhor use?

4Netplayers abol-titabkhor is running Rust network protocol 2633 and build 164530 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does 4Netplayers abol-titabkhor wipe, and on which days?

Too few wipes of 4Netplayers abol-titabkhor are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 54 days 23 hours is how long the current world has been running.

Tags

What do the server tags on 4Netplayers abol-titabkhor mean?

These are the tags 4Netplayers abol-titabkhor publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does 4Netplayers abol-titabkhor appear?

You will find 4Netplayers abol-titabkhor on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto 4Netplayers abol-titabkhor?

You can connect by pressing F1 in Rust and typing client.connect 85.14.216.19:23800 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.