Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players83,167 Active3,755 Wipes · 3 h280 48 h

Station XX-15335 · no signal

4Netplayers Rust Server - OK

Offline 85.14.216.17:21100 checked 5d ago

quad moddedoxidesoftcore
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #618 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 3 on average
3/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
3/ 233
[EA] Softcore 1 quad · monthly · 66 on average
125/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
40/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
22/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK runs a procedural map of size 4,000 with seed 1234567890, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 4Netplayers Rust Server - OK?

You will find no gather rate in the name of 4Netplayers Rust Server - OK. The limit for a group is 4 players (quad). It plays in softcore mode, An easier Facepunch mode that lets you keep part of your loot. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on 4Netplayers Rust Server - OK?

4Netplayers Rust Server - OK is not responding at this moment and is offline, last seen 5 days 23 hours ago. Averaged across the last seven days, the population was 0 players.

How does 4Netplayers Rust Server - OK rank against other Rust servers?

Over the last seven days, 4Netplayers Rust Server - OK recorded enough player hours to reach #15,335 worldwide, placing it in the top 69% of all ranked servers. It sits at #618 among quad servers.

Server facts

How reliably does 4Netplayers Rust Server - OK stay online?

No contact with 4Netplayers Rust Server - OK right now, and the last recorded contact was 5 days 23 hours ago. It was up 24% of the time across the last 7 full days: 40 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is 4Netplayers Rust Server - OK hosted?

No region is published by 4Netplayers Rust Server - OK. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.14.216.17:21100 is the address it uses.

What build of Rust does 4Netplayers Rust Server - OK use?

Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server - OK runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on 4Netplayers Rust Server - OK?

The recent wipes averaged a busiest count of 1 players. 7 hours after the latest wipe, the crowd peaked.

How often does 4Netplayers Rust Server - OK wipe, and on which days?

Too few wipes of 4Netplayers Rust Server - OK are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 10 hours is how long the current world has been running.

Server tags

What do the server tags on 4Netplayers Rust Server - OK mean?

Tags published by 4Netplayers Rust Server - OK and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp10 (Max players): 10 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server - OK appear?

You will find 4Netplayers Rust Server - OK on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How to join

How do you connect to 4Netplayers Rust Server - OK?

Enter client.connect 85.14.216.17:21100 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp10
Max players 10 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.