Station XX-5106 · recording
[4Netplayers] Rust beer test Server 7
Online 85.14.214.121:28015 checked 12m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,106
- top 23%
- Last wipe
- 4d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +3into Wed 19:00 UTC
- Peak · 48 h
- 3most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 19:01 UTC4d ago | M0.3▲rising | 3 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [4Netplayers] Rust beer test Server 7?
[4Netplayers] Rust beer test Server 7 runs a procedural map of size 3,650 with seed 281169553, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [4Netplayers] Rust beer test Server 7?
No gather rate appears in the name of [4Netplayers] Rust beer test Server 7. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on [4Netplayers] Rust beer test Server 7 right now?
0 of the 10 slots on [4Netplayers] Rust beer test Server 7 are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 19:00 UTC, averaging 3 players.
How does [4Netplayers] Rust beer test Server 7 rank against other Rust servers?
Over the last seven days, [4Netplayers] Rust beer test Server 7 recorded enough player hours to reach #5,106 worldwide, placing it in the top 23% of all ranked servers.
Operator and location
How reliably does [4Netplayers] Rust beer test Server 7 stay online?
[4Netplayers] Rust beer test Server 7 is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 100, or 60% of the time. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [4Netplayers] Rust beer test Server 7 perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 74,772 entities at its peak, buildings and deployables included. It reached a ceiling of 2,434 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [4Netplayers] Rust beer test Server 7 run from?
A region is not published by [4Netplayers] Rust beer test Server 7. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.14.214.121:28015.
Which Rust version is [4Netplayers] Rust beer test Server 7 running?
[4Netplayers] Rust beer test Server 7 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on [4Netplayers] Rust beer test Server 7?
The recent wipes averaged a busiest count of 3 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does [4Netplayers] Rust beer test Server 7 wipe, and on which days?
Too few wipes of [4Netplayers] Rust beer test Server 7 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 4 days 14 hours is how long the current world has been running.
Server tags
What do the server tags on [4Netplayers] Rust beer test Server 7 mean?
Tags published by [4Netplayers] Rust beer test Server 7 and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [4Netplayers] Rust beer test Server 7 appear?
The Rust Server Trends lists that take in [4Netplayers] Rust beer test Server 7 are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to join
How do you connect to [4Netplayers] Rust beer test Server 7?
You can connect by pressing F1 in Rust and typing client.connect 85.14.214.121:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.