Station XX-15318 · recording
4Netplayers Rust Server
Online 85.14.206.85:24300 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 2d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server?
The procedural map on 4Netplayers Rust Server is size 4,000 with seed 1234567890, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 4Netplayers Rust Server?
You will find no gather rate in the name of 4Netplayers Rust Server. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on 4Netplayers Rust Server right now?
A reading taken now shows 0 players on 4Netplayers Rust Server, which has 10 slots. The population averaged 0 players over the past week.
How does 4Netplayers Rust Server rank against other Rust servers?
The last seven days of player hours place 4Netplayers Rust Server at #15,318, in the top 69% of all ranked servers.
Server facts
How reliably does 4Netplayers Rust Server stay online?
Right now, you can reach 4Netplayers Rust Server. Its reported uptime points to a restart about 31 hours ago. Of the 24 hours in the last 1 full day, it was up for 23, or 96% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 October 2026.
How well does 4Netplayers Rust Server perform under load?
The 48-hour average is 30 server fps; 30 is the lowest observed. The world held up to 90,081 entities at its peak, buildings and deployables included. It reached a ceiling of 2,763 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does 4Netplayers Rust Server run from?
A region is not published by 4Netplayers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 85.14.206.85:24300.
What build of Rust does 4Netplayers Rust Server use?
4Netplayers Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does 4Netplayers Rust Server wipe, and on which days?
The rhythm of 4Netplayers Rust Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 2 days 1 hours is how long the current world has been running.
Server tags
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server appear?
You will find 4Netplayers Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to 4Netplayers Rust Server?
You can connect by pressing F1 in Rust and typing client.connect 85.14.206.85:24300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.