Rust Server TrendsSeismic network · station log
Recording Stations11,854 Players100,165 Active3,872 Wipes · 3 h533 48 h

Station XX-8419 · no signal

4Netplayers Rust Server probe 2

Offline 85.14.206.35:22400 checked 3d ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#8,419
top 38%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-8419 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
85/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
148/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
55/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
159/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers Rust Server probe 2?

Generated by the game, the map on 4Netplayers Rust Server probe 2 is procedural, size 4,450 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers Rust Server probe 2?

You will find no gather rate in the name of 4Netplayers Rust Server probe 2. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on 4Netplayers Rust Server probe 2 right now?

A reading taken now finds 4Netplayers Rust Server probe 2 offline; the most recent activity was 3 days 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does 4Netplayers Rust Server probe 2 rank against other Rust servers?

Over the last seven days, 4Netplayers Rust Server probe 2 recorded enough player hours to reach #8,419 worldwide, placing it in the top 38% of all ranked servers.

Server details

How reliably does 4Netplayers Rust Server probe 2 stay online?

As recorded now, 4Netplayers Rust Server probe 2 is not reachable, the last contact having been 3 days 2 hours ago. It was up 7% of the time across the last 6 full days: 10 of 144 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.

Where in the world is 4Netplayers Rust Server probe 2 hosted?

Nothing about a region comes from 4Netplayers Rust Server probe 2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 85.14.206.35:22400.

What build of Rust does 4Netplayers Rust Server probe 2 use?

4Netplayers Rust Server probe 2 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does 4Netplayers Rust Server probe 2 wipe, and on which days?

On record so far are too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 7 hours is how long the current world has been running.

Lists and tags

What do the server tags on 4Netplayers Rust Server probe 2 mean?

Tags published by 4Netplayers Rust Server probe 2 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 4Netplayers Rust Server probe 2 appear?

These Rust Server Trends lists include 4Netplayers Rust Server probe 2: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Join the server

How do you connect to 4Netplayers Rust Server probe 2?

You can connect by pressing F1 in Rust and typing client.connect 85.14.206.35:22400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.