Station XX-8419 · no signal
4Netplayers Rust Server probe 2
Offline 85.14.206.35:22400 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #8,419
- top 38%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 4Netplayers Rust Server probe 2?
Generated by the game, the map on 4Netplayers Rust Server probe 2 is procedural, size 4,450 with seed 1234567890. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server probe 2?
You will find no gather rate in the name of 4Netplayers Rust Server probe 2. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on 4Netplayers Rust Server probe 2 right now?
A reading taken now finds 4Netplayers Rust Server probe 2 offline; the most recent activity was 3 days 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does 4Netplayers Rust Server probe 2 rank against other Rust servers?
Over the last seven days, 4Netplayers Rust Server probe 2 recorded enough player hours to reach #8,419 worldwide, placing it in the top 38% of all ranked servers.
Server details
How reliably does 4Netplayers Rust Server probe 2 stay online?
As recorded now, 4Netplayers Rust Server probe 2 is not reachable, the last contact having been 3 days 2 hours ago. It was up 7% of the time across the last 6 full days: 10 of 144 hours. Its earliest appearance in the records of Rust Server Trends dates to 22 October 2026.
Where in the world is 4Netplayers Rust Server probe 2 hosted?
Nothing about a region comes from 4Netplayers Rust Server probe 2. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 85.14.206.35:22400.
What build of Rust does 4Netplayers Rust Server probe 2 use?
4Netplayers Rust Server probe 2 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does 4Netplayers Rust Server probe 2 wipe, and on which days?
On record so far are too few of 4Netplayers Rust Server probe 2's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 7 days 7 hours is how long the current world has been running.
Lists and tags
What do the server tags on 4Netplayers Rust Server probe 2 mean?
Tags published by 4Netplayers Rust Server probe 2 and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server probe 2 appear?
These Rust Server Trends lists include 4Netplayers Rust Server probe 2: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Join the server
How do you connect to 4Netplayers Rust Server probe 2?
You can connect by pressing F1 in Rust and typing client.connect 85.14.206.35:22400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.