Station XX-15790 · no signal
4Netplayers Rust Server probe 1
Offline 85.14.206.21:26700 checked 18d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,790
- top 71%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on 4Netplayers Rust Server probe 1?
The procedural map on 4Netplayers Rust Server probe 1 is size 4,500 with seed 1234567890, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on 4Netplayers Rust Server probe 1?
You will find no gather rate in the name of 4Netplayers Rust Server probe 1. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on 4Netplayers Rust Server probe 1 right now?
4Netplayers Rust Server probe 1 is not responding at this moment and is offline, last seen 18 days 6 hours ago.
How does 4Netplayers Rust Server probe 1 rank against other Rust servers?
On player hours for the past week, 4Netplayers Rust Server probe 1 sits at #15,790, which puts it inside the top 71% of every ranked server.
Server details
How reliably does 4Netplayers Rust Server probe 1 stay online?
As recorded now, 4Netplayers Rust Server probe 1 is not reachable, the last contact having been 18 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 10 October 2026 is when Rust Server Trends first recorded it.
Which region does 4Netplayers Rust Server probe 1 run from?
No region is published by 4Netplayers Rust Server probe 1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 85.14.206.21:26700.
Which Rust version is 4Netplayers Rust Server probe 1 running?
Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server probe 1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does 4Netplayers Rust Server probe 1 wipe, and on which days?
The rhythm of 4Netplayers Rust Server probe 1 cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 19 days.
Server tags
What do the server tags on 4Netplayers Rust Server probe 1 mean?
These are the tags 4Netplayers Rust Server probe 1 publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 4Netplayers Rust Server probe 1 appear?
The Rust Server Trends lists that take in 4Netplayers Rust Server probe 1 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to 4Netplayers Rust Server probe 1?
To join, enter client.connect 85.14.206.21:26700 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.