Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players32,367 Active2,784 Wipes · 3 h73 48 h

Station XX-15349 · recording

4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)

Online 85.14.198.170:28015 checked 6m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69%
Last wipe
26d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 16:02 UTC26d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 153 on average
33/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
122/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
53/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
13/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
3/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
3/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?

The procedural map on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) is size 5,000 with seed 199759606, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?

The name of 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) right now?

At this moment, 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) records 0 players across 10 slots. The seven-day average for this server is 0 players.

How does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) rank against other Rust servers?

Over the last seven days, 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) recorded enough player hours to reach #15,349 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) stay online?

4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 136, or 81% of the time. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

How well does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) perform under load?

The 48-hour average is 30 server fps; 28 is the lowest observed. At its highest, it carried 145,748 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,837 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) hosted?

Nothing about a region comes from 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.14.198.170:28015.

Which Rust version is 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) running?

4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?

The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) wipe, and on which days?

The rhythm of 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 26 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) mean?

These are the tags 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas) appear?

These Rust Server Trends lists include 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto 4Netplayers F(RUST)RADOS 2.1 (Solo Colegas)?

You can connect by pressing F1 in Rust and typing client.connect 85.14.198.170:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.