12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
0of 100 slots
Motion · 24 h
M0.0■steady+0 players
Sharpest hour
−1into Tue 16:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.
The force wipe · high confidence
usual gap
1 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
0players, last three wipes
Coming wipes
7d 22hThu 5 Nov, 19:00 UTCFW
35d 22hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Mon 26 OctMon 5 OctFri 2 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Wed 28 Oct, 15:39 UTC4h ago
–
–
–
–
running
0
Tue 27 Oct, 16:52 UTC1d ago
–
–
–
–
–
1
Mon 26 Oct, 15:34 UTC2d ago
M0.0▲rising
1
–
1.1 days
0
Thu 22 Oct, 13:34 UTC6d ago
–
–
–
–
–
0
Wed 21 Oct, 16:31 UTC7d ago
–
–
–
–
–
0
Tue 20 Oct, 15:50 UTC8d ago
–
–
–
–
–
0
Sun 18 Oct, 21:19 UTC9d ago
–
–
–
–
–
0
Sun 18 Oct, 10:34 UTC10d ago
–
–
–
–
–
0
Sat 17 Oct, 08:49 UTC11d ago
–
–
–
–
–
0
Fri 16 Oct, 18:19 UTC12d ago
–
–
–
–
–
0
Mon 5 Oct, 10:06 UTC23d ago
M0.0▲rising
1
held half
11.3 days
0
Fri 2 Oct, 20:05 UTC25d ago
M0.0▲rising
1
held half
2.6 days
0
Wed 30 Sep, 17:43 UTC28d ago
M0.0■steady
0
–
2.1 days
0
Tue 29 Sep, 18:26 UTC29d ago
M0.0■steady
0
–
1 days
0
Sun 27 Sep, 16:08 UTC31d ago
M0.0■steady
0
–
2.1 days
0
Sat 26 Sep, 19:38 UTC32d ago
M0.0■steady
0
–
0.9 days
0
Fri 25 Sep, 17:57 UTC33d ago
M0.0▲rising
1
–
1.1 days
0
Fri 25 Sep, 11:33 UTC33d ago
M0.0▲rising
1
–
0.3 days
0
Thu 24 Sep, 16:10 UTC34d ago
M0.0▲rising
1
–
0.8 days
0
Tue 22 Sep, 17:35 UTC36d ago
M0.0▲rising
1
–
1.9 days
0
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
servertioM/5x runs a procedural map of size 4,000 with seed 746654356, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on servertioM/5x?
5x gather is what servertioM/5x runs, judging by its name. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on servertioM/5x right now?
0 of the 100 slots on servertioM/5x are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.
How does servertioM/5x rank against other Rust servers?
The last seven days of player hours place servertioM/5x at #8,665, in the top 39% of all ranked servers.
Operator and location
How reliably does servertioM/5x stay online?
Right now, you can reach servertioM/5x. Going by the uptime figure it reports, it restarted about 32 minutes ago. It was up 13% of the time across the last 7 full days: 22 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does servertioM/5x perform under load?
Its average server fps over the last 48 hours was 66, and it never dropped below 17. At its highest, it carried 95,889 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,094 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does servertioM/5x run from?
No region is published by servertioM/5x. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.138.89.47:28015 is the address it uses.
What build of Rust does servertioM/5x use?
servertioM/5x is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on servertioM/5x?
On average, the busiest point of its recent wipes drew 0 players. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does servertioM/5x run its wipes?
At the force wipe each month servertioM/5x wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 4 hours. The tags it publishes carry a monthly wipe schedule.
Tags
What do the server tags on servertioM/5x mean?
The game's server browser reads the tags servertioM/5x publishes: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does servertioM/5x appear?
These Rust Server Trends lists include servertioM/5x: 5x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 5x.
Join the server
How do you connect to servertioM/5x?
Enter client.connect 85.138.89.47:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^v,^p,gmvanilla,cs168909,ts8
Game
gmvanilla
Game modeSurvival in vanilla mode.
mp100
Max playersThe server has 100 slots.
ts8
Group limitThis uses the game default of 8 per team.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildGame build: 168909.
ptrak
NetworkingNetwork layer: RakNet, the standard for Rust.
$r?
Region codeThe server has no region code.
Wipe schedule
^m
MonthlyIt wipes monthly, together with the Facepunch force wipe.
Difficulty
^v
VanillaUnchanged from Facepunch's release: no altered rates, kits or rules.
Gameplay
^p
PvEThe danger comes from the world, not from other players.
Mods and access
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
^y
CarbonA plugin framework, Carbon, runs here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.