Rust Server TrendsSeismic network · station log
Recording Stations11,797 Players86,091 Active3,919 Wipes · 3 h158 48 h

Station XX-15452 · recording

GodsForsakenLand

Online 85.134.72.218:28015 checked 11m ago

moddedoxide
Connect
Players now
0/ 10
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,452
top 69%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15452 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 10 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0021:0002:0006:0011:0014:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0021:0002:0006:0011:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC24d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 156 on average
205/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
176/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 89 on average
114/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
19/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
44/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on GodsForsakenLand?

GodsForsakenLand runs a procedural map of size 4,500 with seed 9876513, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on GodsForsakenLand?

The name of GodsForsakenLand gives no gather rate. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on GodsForsakenLand right now?

At this moment, GodsForsakenLand records 0 players across 10 slots. The seven-day average for this server is 0 players.

How does GodsForsakenLand rank against other Rust servers?

Over the last seven days, GodsForsakenLand recorded enough player hours to reach #15,452 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does GodsForsakenLand stay online?

Right now, you can reach GodsForsakenLand. Its reported uptime points to a restart about 8 days 22 hours ago. Of the 168 hours in the last 7 full days, it was up for 159, or 95% of the time. 3 October 2026 is when Rust Server Trends first recorded it.

Does GodsForsakenLand hold a steady tick rate?

Across the last 48 hours it averaged 118 server fps, with a floor of 94. The world held up to 112,784 entities at its peak, buildings and deployables included. It reached a ceiling of 4,945 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is GodsForsakenLand hosted?

No region is published by GodsForsakenLand. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 85.134.72.218:28015.

What build of Rust does GodsForsakenLand use?

On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on GodsForsakenLand?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 11 hours after the wipe.

How often does GodsForsakenLand wipe, and on which days?

Too few wipes of GodsForsakenLand are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 24 days 17 hours.

Server tags

What do the server tags on GodsForsakenLand mean?

Tags published by GodsForsakenLand and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does GodsForsakenLand appear?

The Rust Server Trends lists that take in GodsForsakenLand are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto GodsForsakenLand?

To join, enter client.connect 85.134.72.218:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.