Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players37,516 Active2,896 Wipes · 3 h63 48 h

Station XX-1594 · recording

LOST RUST PVE

Online 85.12.211.252:28015 checked 12m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
4
peak 12
Rank
#1,594
top 7%
Last wipe
12d ago
biweekly schedule
Next wipe
1d 13h
Thu 29 Oct, 16:24 UTC
Seismic record · station XX-1594 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Mon 11:00 UTC
Peak · 48 h
12most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152004:0013:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608004:0013:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:24 UTC, in 1d 13h. Its biweekly schedule tag · low confidence

usual gap
12.3 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
14players, last three wipes
crowd held
0%else halves by day 10.5

Coming wipes

  1. 1d 13hThu 29 Oct, 16:24 UTC
  2. 8d 15hThu 5 Nov, 19:00 UTCFW
  3. 15d 13hThu 12 Nov, 16:24 UTC
  4. 29d 13hThu 26 Nov, 16:24 UTC
  5. 36d 15hThu 3 Dec, 19:00 UTCFW
  6. 43d 13hThu 10 Dec, 16:24 UTC

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC12d ago M0.9rising 11 – running 3
Sat 3 Oct, 08:45 UTC24d ago M1.0rising 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW26d ago M1.1rising 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC40d ago M0.7rising 12 halved by day 11 14.1 days 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 244 on average
272/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 235 on average
103/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 98 on average
126/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
30/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 53 on average
9/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 52 on average
45/ 250
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on LOST RUST PVE?

LOST RUST PVE runs a procedural map of size 4,250 with seed 630951396, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on LOST RUST PVE?

The name of LOST RUST PVE gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on LOST RUST PVE right now?

At this moment, LOST RUST PVE records 0 players across 100 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 12. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 11 players.

How does LOST RUST PVE rank against other Rust servers?

The last seven days of player hours place LOST RUST PVE at #1,594, in the top 7% of all ranked servers.

Server details

How reliably does LOST RUST PVE stay online?

LOST RUST PVE is up at the moment. Its reported uptime points to a restart about 45 minutes ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does LOST RUST PVE hold a steady tick rate?

Its average server fps over the last 48 hours was 54, and it never dropped below 30. At its highest, it carried 141,088 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,047 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is LOST RUST PVE hosted?

Nothing about a region comes from LOST RUST PVE. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 85.12.211.252:28015 is the address it uses.

What build of Rust does LOST RUST PVE use?

Rust network protocol 2635 and build 168909 on Linux is what LOST RUST PVE runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on LOST RUST PVE?

The recent wipes averaged a busiest count of 14 players. 21 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 10.5 in the wipes where it didn't hold.

On what timetable does LOST RUST PVE run its wipes?

The prediction is taken from its tag, since LOST RUST PVE has too few wipes on record to confirm the schedule. Thursday 29 October at 16:24 UTC is when its next wipe is due. It has run its current world for 12 days 10 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on LOST RUST PVE mean?

Tags published by LOST RUST PVE and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does LOST RUST PVE appear?

The Rust Server Trends lists that take in LOST RUST PVE are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Connecting

How do you connect to LOST RUST PVE?

To join, enter client.connect 85.12.211.252:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://lostrust.online/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.