Rust Server TrendsSeismic network · station log
Recording Stations11,690 Players52,970 Active3,210 Wipes · 3 h137 48 h

Station XX-13544 · no signal

Rust Private Duo

Offline 85.114.234.96:28015 checked 34d ago

moddedcarbon
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,544
top 60%
Last wipe
42d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13544 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
132/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
135/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
192/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
72/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
10/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
23/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust Private Duo?

A procedural map runs on Rust Private Duo, generated by the game.

Which settings and rules apply on Rust Private Duo?

No gather rate appears in the name of Rust Private Duo. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on Rust Private Duo?

No players are recorded on Rust Private Duo at this moment; it is offline, and the last sighting was 34 days 13 hours ago.

How does Rust Private Duo rank against other Rust servers?

On player hours for the past week, Rust Private Duo sits at #13,544, which puts it inside the top 60% of every ranked server.

Server facts

How reliably does Rust Private Duo stay online?

No contact with Rust Private Duo right now, and the last recorded contact was 34 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 16 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Rust Private Duo hosted?

Nothing about a region comes from Rust Private Duo. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.114.234.96:28015 is the address it uses.

Which Rust version is Rust Private Duo running?

Rust network protocol 2633 and build 163794 on Linux is what Rust Private Duo runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Rust Private Duo run its wipes?

The rhythm of Rust Private Duo cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 42 days 21 hours.

Tags

What do the server tags on Rust Private Duo mean?

The game's server browser reads the tags Rust Private Duo publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Private Duo appear?

You will find Rust Private Duo on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

How do you connect to Rust Private Duo?

You can connect by pressing F1 in Rust and typing client.connect 85.114.234.96:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.