Station XX-12451 · no signal
Deep Sea Arena - MVP Local Test
Offline 85.114.201.53:28015 checked 1d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0▲rising
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #12,451
- top 56%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0▲rising+0 players
- Sharpest hour
- +0into Mon 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Deep Sea Arena - MVP Local Test?
Deep Sea Arena - MVP Local Test uses a procedural map, which the game generates.
Which settings and rules apply on Deep Sea Arena - MVP Local Test?
You will find no gather rate in the name of Deep Sea Arena - MVP Local Test. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on Deep Sea Arena - MVP Local Test right now?
No players are recorded on Deep Sea Arena - MVP Local Test at this moment; it is offline, and the last sighting was 45 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 1 players.
How does Deep Sea Arena - MVP Local Test rank against other Rust servers?
Over the last seven days, Deep Sea Arena - MVP Local Test recorded enough player hours to reach #12,451 worldwide, placing it in the top 56% of all ranked servers.
Operator and location
How reliably does Deep Sea Arena - MVP Local Test stay online?
No contact with Deep Sea Arena - MVP Local Test right now, and the last recorded contact was 45 hours ago. 0 of 24 hours in the last 1 full day were up time, 0% of the total. On 26 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Deep Sea Arena - MVP Local Test hosted?
Nothing about a region comes from Deep Sea Arena - MVP Local Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 85.114.201.53:28015.
Which Rust version is Deep Sea Arena - MVP Local Test running?
On Windows, Deep Sea Arena - MVP Local Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Deep Sea Arena - MVP Local Test run its wipes?
The rhythm of Deep Sea Arena - MVP Local Test cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 46 hours.
Tags
What do the server tags on Deep Sea Arena - MVP Local Test mean?
These are the tags Deep Sea Arena - MVP Local Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Deep Sea Arena - MVP Local Test appear?
You will find Deep Sea Arena - MVP Local Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
What steps get you onto Deep Sea Arena - MVP Local Test?
Enter client.connect 85.114.201.53:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.