Station XX-12962 · no signal
Local Server 2
Offline 85.114.192.47:28015 checked 5d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #12,962
- top 58%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 10.6 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 20:07 UTC5d ago | M0.0■steady | 0 | – | – | running | 0 |
| Fri 16 Oct, 17:59 UTC11d ago | M0.0▲rising | 1 | halved by day 3 | 6.1 days | 0 | |
| Thu 1 Oct, 16:17 UTC26d ago | M0.0■steady | 1 | held half | 15.1 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Local Server 2?
A procedural map runs on Local Server 2, generated by the game.
Which settings and rules apply on Local Server 2?
No gather rate appears in the name of Local Server 2. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
How many players are recorded on Local Server 2 right now?
Local Server 2 is not responding at this moment and is offline, last seen 5 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Local Server 2 rank against other Rust servers?
On player hours for the past week, Local Server 2 sits at #12,962, which puts it inside the top 58% of every ranked server.
Server facts
How reliably does Local Server 2 stay online?
As recorded now, Local Server 2 is not reachable, the last contact having been 5 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 9, or 5% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.
Where in the world is Local Server 2 hosted?
Nothing about a region comes from Local Server 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.114.192.47:28015 is the address it uses.
What build of Rust does Local Server 2 use?
On Windows, Local Server 2 runs Rust network protocol 2635 and build 168912. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Local Server 2?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.
How often does Local Server 2 wipe, and on which days?
No next wipe can be predicted for Local Server 2, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 15 hours.
Lists and tags
What do the server tags on Local Server 2 mean?
Tags published by Local Server 2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168912 (Build): Game build: 168912; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Server 2 appear?
You will find Local Server 2 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Local Server 2?
You can connect by pressing F1 in Rust and typing client.connect 85.114.192.47:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.