Rust Server TrendsSeismic network · station log
Recording Stations11,698 Players65,296 Active3,536 Wipes · 3 h117 48 h

Station XX-12962 · no signal

Local Server 2

Offline 85.114.192.47:28015 checked 5d ago

moddedcarbon
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#12,962
top 58%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12962 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.6 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
50%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 20:07 UTC5d ago M0.0steady 0 – – running 0
Fri 16 Oct, 17:59 UTC11d ago M0.0rising 1 halved by day 3 6.1 days 0
Thu 1 Oct, 16:17 UTC26d ago M0.0steady 1 held half 15.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
174/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
185/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
134/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
54/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Local Server 2?

A procedural map runs on Local Server 2, generated by the game.

Which settings and rules apply on Local Server 2?

No gather rate appears in the name of Local Server 2. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Live population

How many players are recorded on Local Server 2 right now?

Local Server 2 is not responding at this moment and is offline, last seen 5 days 14 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Local Server 2 rank against other Rust servers?

On player hours for the past week, Local Server 2 sits at #12,962, which puts it inside the top 58% of every ranked server.

Server facts

How reliably does Local Server 2 stay online?

As recorded now, Local Server 2 is not reachable, the last contact having been 5 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 9, or 5% of the time. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.

Where in the world is Local Server 2 hosted?

Nothing about a region comes from Local Server 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 85.114.192.47:28015 is the address it uses.

What build of Rust does Local Server 2 use?

On Windows, Local Server 2 runs Rust network protocol 2635 and build 168912. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Local Server 2?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 3 in the wipes where it didn't hold.

How often does Local Server 2 wipe, and on which days?

No next wipe can be predicted for Local Server 2, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 15 hours.

Lists and tags

What do the server tags on Local Server 2 mean?

Tags published by Local Server 2 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168912 (Build): Game build: 168912; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local Server 2 appear?

You will find Local Server 2 on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Local Server 2?

You can connect by pressing F1 in Rust and typing client.connect 85.114.192.47:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168912
Build Game build: 168912.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.