Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players101,030 Active3,903 Wipes · 3 h542 48 h

Station XX-15269 · no signal

Oblivion

Offline 84.72.109.63:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,269
top 68%
Last wipe
106d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15269 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
87/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
130/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
148/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
60/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 91 on average
160/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
348/ 350
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Oblivion?

The procedural map on Oblivion is size 3,500 with seed 12345, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Oblivion?

You will find no gather rate in the name of Oblivion. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Oblivion right now?

Oblivion is not responding at this moment and is offline, last seen 46 hours ago. The seven-day average for this server is 0 players.

How does Oblivion rank against other Rust servers?

On player hours for the past week, Oblivion sits at #15,269, which puts it inside the top 68% of every ranked server.

Server details

How reliably does Oblivion stay online?

Oblivion is down at the moment; the last recorded contact was 46 hours ago. Its reported uptime points to a restart about 3 hours ago. 59 of 168 hours in the last 7 full days were up time, 35% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Oblivion perform under load?

Its average server fps over the last 48 hours was 240, and it never dropped below 240. The world held up to 69,714 entities at its peak, buildings and deployables included. It reached a ceiling of 1,471 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Oblivion hosted?

No region is published by Oblivion. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 84.72.109.63:28015.

What build of Rust does Oblivion use?

On Linux, Oblivion runs Rust network protocol 2631 and build 158240. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Oblivion wipe, and on which days?

On record so far are too few of Oblivion's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 106 days 1 hours.

Tags

What do the server tags on Oblivion mean?

These are the tags Oblivion publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs158240 (Build): It runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Oblivion appear?

The Rust Server Trends lists that take in Oblivion are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to Oblivion?

Enter client.connect 84.72.109.63:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Game protocol 2631: to join, your game must match this version.
cs158240
Build It runs game build 158240.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.