Station XX-15269 · no signal
Oblivion
Offline 84.72.109.63:28015 checked 1d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,269
- top 68%
- Last wipe
- 106d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Oblivion?
The procedural map on Oblivion is size 3,500 with seed 12345, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Oblivion?
You will find no gather rate in the name of Oblivion. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Oblivion right now?
Oblivion is not responding at this moment and is offline, last seen 46 hours ago. The seven-day average for this server is 0 players.
How does Oblivion rank against other Rust servers?
On player hours for the past week, Oblivion sits at #15,269, which puts it inside the top 68% of every ranked server.
Server details
How reliably does Oblivion stay online?
Oblivion is down at the moment; the last recorded contact was 46 hours ago. Its reported uptime points to a restart about 3 hours ago. 59 of 168 hours in the last 7 full days were up time, 35% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Oblivion perform under load?
Its average server fps over the last 48 hours was 240, and it never dropped below 240. The world held up to 69,714 entities at its peak, buildings and deployables included. It reached a ceiling of 1,471 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Oblivion hosted?
No region is published by Oblivion. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 84.72.109.63:28015.
What build of Rust does Oblivion use?
On Linux, Oblivion runs Rust network protocol 2631 and build 158240. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Oblivion wipe, and on which days?
On record so far are too few of Oblivion's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 106 days 1 hours.
Tags
What do the server tags on Oblivion mean?
These are the tags Oblivion publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs158240 (Build): It runs game build 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Oblivion appear?
The Rust Server Trends lists that take in Oblivion are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Oblivion?
Enter client.connect 84.72.109.63:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.