Rust Server TrendsSeismic network · station log
Recording Stations11,644 Players41,758 Active2,886 Wipes · 3 h107 48 h

Station XX-13049 · no signal

My Local Server

Offline 84.42.95.182:28015 checked 7d ago

moddedoxide
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#13,049
top 59%
Last wipe
7d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13049 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
21/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
133/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 122 on average
48/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
5/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
83/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on My Local Server?

The map on My Local Server is procedural, produced by the game.

Which settings and rules apply on My Local Server?

No gather rate appears in the name of My Local Server. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on My Local Server right now?

No players are recorded on My Local Server at this moment; it is offline, and the last sighting was 7 days 2 hours ago. The seven-day average is 1 players, with a peak of 1.

How does My Local Server rank against other Rust servers?

Over the last seven days, My Local Server recorded enough player hours to reach #13,049 worldwide, placing it in the top 59% of all ranked servers.

Server details

How reliably does My Local Server stay online?

My Local Server is down at the moment; the last recorded contact was 7 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 1, or 1% of the time. On 22 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is My Local Server hosted?

A region is not published by My Local Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.42.95.182:28015.

What build of Rust does My Local Server use?

Rust network protocol 2635 and build 168909 on Windows is what My Local Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does My Local Server wipe, and on which days?

The rhythm of My Local Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 7 days 5 hours.

Server tags

What do the server tags on My Local Server mean?

These are the tags My Local Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does My Local Server appear?

You will find My Local Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto My Local Server?

To join, enter client.connect 84.42.95.182:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.