Rust Server TrendsSeismic network · station log
Recording Stations11,726 Players56,761 Active3,425 Wipes · 3 h138 48 h

Station XX-15240 · recording

Stan Practice (private)

Online 84.32.32.27:28015 checked 6m ago

moddedoxide
Connect
Players now
0/ 4
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,240
top 69%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15240 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 4 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct23 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 163 on average
52/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 113 on average
63/ 225
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
17/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
61/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
13/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Stan Practice (private)?

The procedural map on Stan Practice (private) is size 3,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Stan Practice (private)?

You will find no gather rate in the name of Stan Practice (private). The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Stan Practice (private) right now?

A reading taken now shows 0 players on Stan Practice (private), which has 4 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Stan Practice (private) rank against other Rust servers?

Over the last seven days, Stan Practice (private) recorded enough player hours to reach #15,240 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does Stan Practice (private) stay online?

As recorded now, Stan Practice (private) is running. Going by the uptime figure it reports, it restarted about 5 days 6 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 9 October 2026 is when Rust Server Trends first recorded it.

Does Stan Practice (private) hold a steady tick rate?

Across the last 48 hours it averaged 226 server fps, with a floor of 179. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,514. It reached a ceiling of 11,807 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Stan Practice (private) hosted?

A region is not published by Stan Practice (private). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 84.32.32.27:28015.

What build of Rust does Stan Practice (private) use?

Stan Practice (private) is running Rust network protocol 2634 and build 167398 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Stan Practice (private) wipe, and on which days?

On record so far are too few of Stan Practice (private)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 6 hours is how long the current world has been running.

Tags

What do the server tags on Stan Practice (private) mean?

Tags published by Stan Practice (private) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Stan Practice (private) appear?

These Rust Server Trends lists include Stan Practice (private): Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Stan Practice (private)?

To join, enter client.connect 84.32.32.27:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players 4 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.