Station XX-8818 · no signal
Local Studio
Offline 84.32.215.94:28015 checked 26m ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #8,818
- top 40%
- Last wipe
- 12h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Thu 10:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.2 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 22:59 UTC12h ago | – | – | – | – | running | 1 |
| Sun 25 Oct, 22:14 UTC3d ago | M0.0▲rising | 1 | held half | 3 days | 0 | |
| Sun 18 Oct, 14:05 UTC10d ago | M0.0▲rising | 1 | halved by day 5 | 7.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Local Studio?
The map on Local Studio is procedural, produced by the game.
Which settings and rules apply on Local Studio?
The name of Local Studio gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on Local Studio right now?
Local Studio is not responding at this moment and is offline, last seen 26 minutes ago. The seven-day average is 1 players, with a peak of 1. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 1 players.
How does Local Studio rank against other Rust servers?
On player hours for the past week, Local Studio sits at #8,818, which puts it inside the top 40% of every ranked server.
Server facts
How reliably does Local Studio stay online?
No contact with Local Studio right now, and the last recorded contact was 26 minutes ago. Of the 168 hours in the last 7 full days, it was up for 8, or 5% of the time. On 17 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Local Studio run from?
Nothing about a region comes from Local Studio. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 84.32.215.94:28015.
What build of Rust does Local Studio use?
Rust network protocol 2635 and build 167781 on Windows is what Local Studio runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Local Studio?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 5.
How often does Local Studio wipe, and on which days?
No next wipe can be predicted for Local Studio, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 12 hours.
Lists and tags
What do the server tags on Local Studio mean?
The game's server browser reads the tags Local Studio publishes: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Local Studio appear?
The Rust Server Trends lists that take in Local Studio are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Join the server
How do you connect to Local Studio?
Enter client.connect 84.32.215.94:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.