Rust Server TrendsSeismic network · station log
Recording Stations11,696 Players65,102 Active3,491 Wipes · 3 h114 48 h

Station XX-13459 · no signal

Dragon Valley Test

Offline 84.25.196.49:28015 checked 13d ago

moddedoxide
Connect
Players now
1/ 16
6% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,459
top 62%
Last wipe
13d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13459 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 16 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct10 Oct13 Oct15 Oct18 Oct21 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctSat 10 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 09:37 UTC14d ago M0.0rising 1 – running 0
Sat 10 Oct, 08:01 UTC18d ago M0.0falling 1 – – 4.1 days 2
Thu 8 Oct, 17:23 UTC19d ago M0.3rising 3 – 1.6 days 1
Wed 7 Oct, 19:46 UTC20d ago M0.5rising 3 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
175/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
123/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 116 on average
186/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
132/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
16/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
55/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Dragon Valley Test?

The name of Dragon Valley Test gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Dragon Valley Test?

Dragon Valley Test is not responding at this moment and is offline, last seen 13 days 17 hours ago.

How does Dragon Valley Test rank against other Rust servers?

On player hours for the past week, Dragon Valley Test sits at #13,459, which puts it inside the top 62% of every ranked server.

Server details

How reliably does Dragon Valley Test stay online?

As recorded now, Dragon Valley Test is not reachable, the last contact having been 13 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 7 October 2026.

Which region does Dragon Valley Test run from?

A region is not published by Dragon Valley Test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 84.25.196.49:28015.

Which Rust version is Dragon Valley Test running?

Dragon Valley Test is running Rust network protocol 2634 and build 167058 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Dragon Valley Test?

The recent wipes averaged a busiest count of 2 players. 0 hours into the latest wipe, the crowd reached its peak.

On what timetable does Dragon Valley Test run its wipes?

There is no next wipe to predict at Dragon Valley Test, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 13 days 18 hours.

Tags

What do the server tags on Dragon Valley Test mean?

These are the tags Dragon Valley Test publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp16 (Max players): 16 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167058 (Build): It runs game build 167058; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Dragon Valley Test appear?

The Rust Server Trends lists that take in Dragon Valley Test are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Dragon Valley Test?

Enter client.connect 84.25.196.49:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167058,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp16
Max players 16 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167058
Build It runs game build 167058.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.